Player Matchup

Chiron
Chiron
Normann007
Chiron
Level 39
God Stats
1W - 2L
1,371 SR
Queue Stats
136W - 157L
1,387 Elo+
Solo
Merlin
Merlin
Redshark629
Merlin
Level 49
God Stats
0W - 1L
1,554 SR
Queue Stats
118W - 110L
1,525 Elo+
Party 2
Kali
Kali
Rose_is_love
Kali
Level 28
God Stats
0W - 1L
1,396 SR
Queue Stats
74W - 59L
1,535 Elo+
Party 2
King Arthur
King Arthur
Sir_Maulwurf
King Arthur
Level 101
God Stats
51W - 41L
1,586 SR
Queue Stats
315W - 257L
1,580 Elo+
Party 2
Ymir
Ymir
mjen200kins
Ymir
Level 69
God Stats
26W - 18L
1,572 SR
Queue Stats
143W - 126L
1,557 Elo+
Party 2
Team Averages
Level 57
1,496 SR
1,517 Elo+

VS

Team Averages
Level 120
1,436 SR
1,433 Elo+
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Fade Q7
Serqet
Level 149
God Stats
2W - 1L
1,450 SR
Queue Stats
206W - 200L
1,565 Elo+
Party 1
Kukulkan
Kukulkan
Ziggysenpai
Kukulkan
Level 27
God Stats
1W - 0L
1,340 SR
Queue Stats
3W - 6L
1,164 Elo+
Party 1
Apollo
Apollo
eisteezitron
Apollo
Level 124
God Stats
4W - 8L
1,391 SR
Queue Stats
167W - 169L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Normann007
Chiron
10
0 / 3 / 0
5,494
458
2,891
7,462
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
11
1 / 1 / 1
6,521
543
4,188
3,834
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 0
6,349
529
3,932
7,989
2,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Sir_Maulwurf
King Arthur
11
0 / 3 / 0
6,468
539
6,423
10,654
7,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 1 / 3
5,949
496
2,324
6,267
3,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 0 / 2
6,626
552
6,562
10,789
11,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
 
Bacchus
10
2 / 0 / 3
6,283
524
3,882
7,288
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Fade Q7
Serqet
13
5 / 1 / 2
7,404
617
5,886
7,207
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Ziggysenpai
Kukulkan
10
1 / 2 / 2
6,056
505
2,843
5,090
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Apollo
13
3 / 1 / 1
7,160
597
5,223
4,441
1,100
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
11
11
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
2
1
W
Bacchus
 
Bacchus
2
0
3
3.5
W
Serqet
Fade Q7
Serqet
5
1
2
6
L
Chiron
Normann007
Chiron
0
3
0
0
L
Merlin
1
1
1
1.5
L
3
3
0
1
L
King Arthur
Sir_Maulwurf
King Arthur
0
3
0
0
W
Kukulkan
Ziggysenpai
Kukulkan
1
2
2
1
W
Apollo
3
1
1
3.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,758
Damage
24,396
36,206
Taken
34,815
15,508
Mitigated
22,631
9,548
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,562
865
0
6,913
10,789
11,849
344
0
10,789
0
43,807
W
Bacchus
 
Bacchus
3,882
639
0
2,947
7,288
5,809
0
1,913
5,261
22,473
0
W
Serqet
Fade Q7
Serqet
5,886
1,035
0
3,646
7,207
2,397
684
1,522
5,545
0
41,175
L
Chiron
Normann007
Chiron
2,891
804
217
3,456
7,462
1,304
0
791
6,657
0
34,318
L
Merlin
4,188
248
0
0
3,834
1,141
0
1,682
2,152
34,467
0
L
3,932
1,599
0
754
7,989
2,061
0
1,606
6,275
0
30,126
L
King Arthur
Sir_Maulwurf
King Arthur
6,423
971
0
3,465
10,654
7,484
0
212
9,359
0
45,216
W
Kukulkan
Ziggysenpai
Kukulkan
2,843
164
0
501
5,090
1,476
0
2,331
2,499
28,101
0
W
Apollo
5,223
2,629
211
2,047
4,441
1,100
643
232
4,209
0
44,971
L
2,324
393
322
1,334
6,267
3,518
0
2,589
3,402
20,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
33,529
348
Minions Killed
374
0
Camps Cleared
0
1,151,664
Distance Traveled
1,191,572
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,626
552
95
8
0
227,550
3
W
Bacchus
6,283
524
23
2
0
251,298
6
W
Serqet
7,404
617
88
7
0
289,293
4
L
Chiron
5,494
458
71
6
0
204,631
1
L
Merlin
6,521
543
85
7
0
212,882
1
L
Kali
6,349
529
57
5
0
258,507
0
L
King Arthur
6,468
539
104
9
0
240,827
0
W
Kukulkan
6,056
505
68
6
0
210,309
3
W
Apollo
7,160
597
100
8
0
213,122
5
L
Ymir
5,949
496
31
3
0
234,817
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role