Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Khepri
Khepri
 
Khepri
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Raiton-chan
Charybdis
Level 150
God Stats
10W - 17L
1,424 SR
Queue Stats
718W - 698L
1,498 Elo+
Party 4
Pele
Pele
X-Radish
Pele
Level 47
God Stats
7W - 4L
1,670 SR
Queue Stats
209W - 170L
1,478 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
XuAr_Neasty
Morgan Le Fay
Level 42
God Stats
2W - 1L
1,656 SR
Queue Stats
11W - 13L
1,428 Elo+
Party 3
Team Averages
Level 99
1,550 SR
1,481 Elo+

VS

Team Averages
Level 79
1,526 SR
1,445 Elo+
Geb
Geb
 
Geb
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
IIBIG-ZII
Nemesis
Level 18
God Stats
12W - 18L
1,378 SR
Queue Stats
79W - 113L
1,120 Elo+
Party 1
Cliodhna
Cliodhna
JeMeFeKaryfoplat
Cliodhna
Level 28
God Stats
7W - 7L
1,621 SR
Queue Stats
117W - 108L
1,470 Elo+
Party 2
Izanami
Izanami
TarTine-alexi
Izanami
Level 146
God Stats
4W - 5L
1,484 SR
Queue Stats
400W - 311L
1,576 Elo+
Party 2
Aphrodite
Aphrodite
darkbee2411
Aphrodite
Level 156
God Stats
7W - 4L
1,649 SR
Queue Stats
700W - 598L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 2 / 5
8,325
555
4,652
9,103
5,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
 
Khepri
13
2 / 1 / 11
7,963
531
3,686
9,540
8,421
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Raiton-chan
Charybdis
14
1 / 2 / 2
8,346
556
3,961
9,817
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
16
13 / 1 / 5
10,412
694
13,368
11,967
6,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
XuAr_Neasty
Morgan Le Fay
14
7 / 2 / 4
8,728
582
9,129
8,394
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 4 / 0
6,677
445
2,216
6,895
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
IIBIG-ZII
Nemesis
10
0 / 4 / 1
6,025
402
2,349
8,580
2,536
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 7 / 1
7,949
530
9,628
11,655
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
14
2 / 4 / 0
8,272
551
6,535
10,372
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
darkbee2411
Aphrodite
10
0 / 5 / 3
7,051
470
6,579
10,835
3,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
24
Kills
8
8
Deaths
24
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
2
5
1.75
W
Khepri
 
Khepri
2
1
11
7.5
L
Geb
 
Geb
2
4
0
0.5
L
Nemesis
IIBIG-ZII
Nemesis
0
4
1
0.13
L
4
7
1
0.64
W
Charybdis
Raiton-chan
Charybdis
1
2
2
1
L
Izanami
2
4
0
0.5
W
Pele
13
1
5
15.5
W
Morgan Le Fay
XuAr_Neasty
Morgan Le Fay
7
2
4
4.5
L
Aphrodite
darkbee2411
Aphrodite
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,796
Damage
27,307
48,821
Taken
48,337
27,011
Mitigated
18,632
15,257
Healing
7,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,652
878
0
400
9,103
5,928
124
1,448
7,615
0
34,711
W
Khepri
 
Khepri
3,686
313
814
1,746
9,540
8,421
918
2,645
6,771
18,038
0
L
Geb
 
Geb
2,216
182
0
216
6,895
5,766
0
1,285
5,186
11,283
0
L
Nemesis
IIBIG-ZII
Nemesis
2,349
499
0
523
8,580
2,536
576
1,932
6,511
0
22,200
L
9,628
1,787
0
1,899
11,655
3,475
0
2,525
8,930
0
49,585
W
Charybdis
Raiton-chan
Charybdis
3,961
1,492
0
5,299
9,817
2,802
0
0
9,817
0
58,393
L
Izanami
6,535
4,635
0
397
10,372
2,926
0
1,621
8,745
0
64,679
W
Pele
13,368
3,803
0
4,476
11,967
6,363
2,279
2,296
9,577
0
68,393
W
Morgan Le Fay
XuAr_Neasty
Morgan Le Fay
9,129
1,278
0
2,522
8,394
3,497
1,529
2,006
6,186
45,833
0
L
Aphrodite
darkbee2411
Aphrodite
6,579
633
155
4,482
10,835
3,929
0
5,000
5,625
41,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,774
Gold Earned
35,974
400
Minions Killed
365
0
Camps Cleared
0
1,535,473
Distance Traveled
1,354,510
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,325
555
76
5
0
302,660
3
W
Khepri
7,963
531
26
2
0
297,823
2
L
Geb
6,677
445
18
1
0
270,806
0
L
Nemesis
6,025
402
45
3
0
304,169
2
L
Cliodhna
7,949
530
89
6
0
308,188
4
W
Charybdis
8,346
556
102
7
0
266,378
7
L
Izanami
8,272
551
126
8
0
262,386
3
W
Pele
10,412
694
110
7
0
364,647
4
W
Morgan Le Fay
8,728
582
86
6
0
303,965
2
L
Aphrodite
7,051
470
87
6
0
208,961
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role