Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Avecio
Atlas
Level 160
God Stats
14W - 2L
1,933 SR
Queue Stats
478W - 212L
1,721 Elo+
Party 1
Apollo
Apollo
Captain Lindo
Apollo
Level 145
God Stats
4W - 2L
1,804 SR
Queue Stats
541W - 229L
1,638 Elo+
Party 1
Tiamat
Tiamat
Davvross
Tiamat
Level 160
God Stats
1W - 0L
1,729 SR
Queue Stats
100W - 28L
1,727 Elo+
Party 1
Hercules
Hercules
TwoMode
Hercules
Level 152
God Stats
30W - 13L
1,734 SR
Queue Stats
649W - 285L
1,636 Elo+
Party 1
Team Averages
Level 155
1,740 SR
1,644 Elo+

VS

Team Averages
Level 58
1,487 SR
1,460 Elo+
Hel
Hel
 
Hel
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
Costan38
Susano
Level 85
God Stats
26W - 31L
1,506 SR
Queue Stats
579W - 633L
1,472 Elo+
Party 3
Danzaburou
Danzaburou
MO_ZREIK11
Danzaburou
Level 41
God Stats
5W - 6L
1,429 SR
Queue Stats
43W - 59L
1,410 Elo+
Party 2
Atlas
Atlas
PlaidPopcorn948
Atlas
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 61L
1,403 Elo+
Party 2
Chernobog
Chernobog
ReaperOfNiGhtZ
Chernobog
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 39L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
14 / 1 / 29
11,044
1,381
22,531
6,036
2,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Avecio
Atlas
18
7 / 0 / 43
10,960
1,370
14,280
9,198
9,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
13 / 0 / 24
10,766
1,346
23,796
5,856
2,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Davvross
Tiamat
17
17 / 3 / 27
11,067
1,383
22,784
8,540
7,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
TwoMode
Hercules
17
9 / 0 / 37
11,326
1,416
17,809
18,085
12,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Team 1 Tickets

386

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 16 / 3
7,812
977
7,277
21,243
5,248
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
Costan38
Susano
13
2 / 9 / 1
8,450
1,056
5,100
15,598
4,556
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MO_ZREIK11
Danzaburou
13
1 / 13 / 3
8,536
1,067
9,346
22,452
6,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 12 / 2
7,971
996
7,262
27,888
9,221
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
ReaperOfNiGhtZ
Chernobog
13
0 / 10 / 2
7,597
950
4,204
18,876
4,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

220
Kill Participation
15
60
Kills
4
4
Deaths
60
160
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
14
1
29
28.5
L
Hel
 
Hel
0
16
3
0.09
W
Atlas
Avecio
Atlas
7
0
43
28.5
W
13
0
24
25
L
Susano
Costan38
Susano
2
9
1
0.28
W
Tiamat
Davvross
Tiamat
17
3
27
10.17
L
Danzaburou
MO_ZREIK11
Danzaburou
1
13
3
0.19
L
1
12
2
0.17
L
Chernobog
ReaperOfNiGhtZ
Chernobog
0
10
2
0.1
W
Hercules
TwoMode
Hercules
9
0
37
27.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,200
Damage
33,189
47,715
Taken
106,057
35,367
Mitigated
30,636
16,477
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
22,531
6,290
0
840
6,036
2,609
0
1,934
2,975
0
25,951
L
Hel
 
Hel
7,277
1,250
546
1,044
21,243
5,248
0
9,167
11,669
15,161
0
W
Atlas
Avecio
Atlas
14,280
3,153
0
542
9,198
9,186
0
3,964
5,234
23,746
0
W
23,796
16,453
0
3,044
5,856
2,894
0
2,363
3,493
0
39,657
L
Susano
Costan38
Susano
5,100
264
13
346
15,598
4,556
0
5,438
9,939
0
17,126
W
Tiamat
Davvross
Tiamat
22,784
3,328
0
2,178
8,540
7,860
0
2,978
5,562
31,755
0
L
Danzaburou
MO_ZREIK11
Danzaburou
9,346
2,798
0
825
22,452
6,632
0
6,118
15,830
0
25,117
L
7,262
2,428
0
2,229
27,888
9,221
0
7,347
20,043
13,612
0
L
Chernobog
ReaperOfNiGhtZ
Chernobog
4,204
2,660
140
1,112
18,876
4,979
0
8,092
10,410
0
14,668
W
Hercules
TwoMode
Hercules
17,809
6,115
1,847
8,026
18,085
12,818
0
3,300
13,917
0
22,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,163
Gold Earned
40,366
99
Minions Killed
84
8
Camps Cleared
3
810,495
Distance Traveled
650,524
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,044
1,381
15
2
2
157,049
0
L
Hel
7,812
977
7
1
0
119,827
0
W
Atlas
10,960
1,370
14
2
0
164,096
0
W
Apollo
10,766
1,346
33
4
5
168,555
1
L
Susano
8,450
1,056
18
2
1
131,054
0
W
Tiamat
11,067
1,383
28
4
0
137,415
0
L
Danzaburou
8,536
1,067
29
4
1
136,407
0
L
Atlas
7,971
996
8
1
0
131,881
0
L
Chernobog
7,597
950
22
3
1
131,355
0
W
Hercules
11,326
1,416
9
1
1
183,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role