Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Iron_Dragon999
Atlas
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 142L
1,387 Elo+
Solo
Anubis
Anubis
nofriendsnick
Anubis
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 59L
1,591 Elo+
Party 2
Team Averages
Level 115
1,500 SR
1,492 Elo+

VS

Team Averages
Level 77
1,478 SR
1,462 Elo+
Skadi
Skadi
BebopYerBoop
Skadi
Level 49
God Stats
28W - 27L
1,641 SR
Queue Stats
50W - 63L
1,465 Elo+
Party 1
Merlin
Merlin
DarkNeroDMC
Merlin
Level 94
God Stats
0W - 2L
1,307 SR
Queue Stats
3W - 6L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
MADNESS_MADE_MAN
Gilgamesh
Level 87
God Stats
1W - 2L
1,487 SR
Queue Stats
61W - 87L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 2 / 2
8,571
714
9,819
8,553
4,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 1 / 4
7,537
628
4,644
7,503
7,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 6
7,850
654
6,247
7,883
3,748
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,737
645
7,065
8,245
1,815
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
12
3 / 1 / 2
8,012
668
5,718
6,380
1,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
11
1 / 3 / 4
7,523
627
5,158
8,377
4,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
7
Kills
5
5
Deaths
7
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
2
2
3
L
1
3
4
1
L
Merlin
3
1
2
4
W
1
1
4
3
L
Gilgamesh
1
3
4
1
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,710
Damage
17,941
23,939
Taken
23,002
15,029
Mitigated
8,180
8,049
Healing
1,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,819
1,128
303
1,789
8,553
4,070
0
2,321
6,232
0
27,997
L
7,065
2,177
0
16
8,245
1,815
0
3,516
4,465
0
18,197
L
Merlin
5,718
0
58
876
6,380
1,428
0
3,795
2,429
34,567
0
W
4,644
1,554
610
2,020
7,503
7,211
0
2,455
5,048
17,150
0
L
Gilgamesh
5,158
274
0
219
8,377
4,937
0
3,887
4,160
0
14,990
W
6,247
147
0
3,327
7,883
3,748
318
1,295
6,588
37,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,958
Gold Earned
23,272
143
Minions Killed
130
7
Camps Cleared
4
677,055
Distance Traveled
682,170
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,571
714
48
4
4
258,874
7
L
Skadi
7,737
645
42
4
0
230,790
2
L
Merlin
8,012
668
71
6
3
234,025
5
W
Atlas
7,537
628
19
2
1
220,011
5
L
Gilgamesh
7,523
627
17
1
1
217,355
0
W
Anubis
7,850
654
76
6
2
198,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role