Player Matchup

Jing Wei
Jing Wei
GoofTrooper87
Jing Wei
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,413 Elo+
Party 1
Baron Samedi
Baron Samedi
JLSslayer
Baron Samedi
Level 29
God Stats
27W - 19L
1,541 SR
Queue Stats
146W - 184L
1,378 Elo+
Party 1
Sylvanus
Sylvanus
graysonthehulk
Sylvanus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 246L
1,331 Elo+
Party 1
Team Averages
Level 28
1,514 SR
1,374 Elo+

VS

Team Averages
Level 110
1,450 SR
1,357 Elo+
Heimdallr
Heimdallr
Eli With Ya
Heimdallr
Level 104
God Stats
3W - 3L
1,345 SR
Queue Stats
30W - 33L
1,414 Elo+
Solo
Charybdis
Charybdis
LYZAT
Charybdis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 103L
1,304 Elo+
Solo
Sol
Sol
urb4n-_-sh4m4n
Sol
Level 157
God Stats
1W - 1L
1,506 SR
Queue Stats
141W - 158L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GoofTrooper87
Jing Wei
14
4 / 9 / 5
10,976
610
11,012
23,347
6,855
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
JLSslayer
Baron Samedi
15
3 / 7 / 6
11,298
628
16,492
26,968
11,488
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
15
5 / 5 / 6
13,079
727
6,683
24,345
29,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Eli With Ya
Heimdallr
17
9 / 3 / 7
12,789
711
24,319
15,158
5,149
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
LYZAT
Charybdis
13
0 / 8 / 12
10,846
603
17,126
16,699
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
12 / 1 / 7
13,547
753
21,419
14,508
4,331
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
12
Kills
21
21
Deaths
12
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Eli With Ya
Heimdallr
9
3
7
4.17
L
Jing Wei
GoofTrooper87
Jing Wei
4
9
5
0.72
L
Baron Samedi
JLSslayer
Baron Samedi
3
7
6
0.86
W
Charybdis
LYZAT
Charybdis
0
8
12
0.75
L
Sylvanus
5
5
6
1.6
W
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,187
Damage
62,864
74,660
Taken
46,365
47,755
Mitigated
13,715
19,678
Healing
13,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Eli With Ya
Heimdallr
24,319
8,919
0
4,037
15,158
5,149
794
9,263
5,895
0
66,726
L
Jing Wei
GoofTrooper87
Jing Wei
11,012
10,291
0
2,277
23,347
6,855
0
6,888
16,459
0
29,524
L
Baron Samedi
JLSslayer
Baron Samedi
16,492
2,494
2,546
6,496
26,968
11,488
0
7,182
19,786
54,269
0
W
Charybdis
LYZAT
Charybdis
17,126
8,161
0
2,690
16,699
4,235
94
7,128
9,571
0
29,878
L
Sylvanus
6,683
2,719
3,342
5,017
24,345
29,412
0
7,349
16,996
19,622
0
W
21,419
5,566
453
6,729
14,508
4,331
1,722
7,351
7,157
61,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,353
Gold Earned
37,182
125
Minions Killed
204
2
Camps Cleared
9
946,290
Distance Traveled
886,226
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,789
711
89
5
5
297,992
2
L
Jing Wei
10,976
610
35
2
1
284,560
0
L
Baron Samedi
11,298
628
67
4
1
360,356
2
W
Charybdis
10,846
603
28
2
0
263,637
0
L
Sylvanus
13,079
727
23
1
0
301,374
1
W
Sol
13,547
753
87
5
4
324,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role