Player Matchup

Sol
Sol
Platinum V
 
Sol
Platinum V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
DeepMad
Gilgamesh
Platinum V
Level 88
God Stats
5W - 3L
1,615 SR
Queue Stats
55W - 50L
1,798 MMR
Party 1
Odin
Odin
Platinum I
SirRares02
Odin
Platinum I
Level 117
God Stats
3W - 0L
1,662 SR
Queue Stats
64W - 55L
1,941 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 109
1,592 SR
1,746 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,734 SR
1,560 MMR
Zeus
Zeus
Gold I
HuMaNiTy999
Zeus
Gold I
Level 160
God Stats
9W - 11L
1,632 SR
Queue Stats
145W - 179L
1,656 MMR
Solo
Chaac
Chaac
Bronze III
PoXiL
Chaac
Bronze III
Level 33
God Stats
5W - 3L
2,027 SR
Queue Stats
6W - 4L
1,636 MMR
Party 2
Cthulhu
Cthulhu
Silver V
Zenitee
Cthulhu
Silver V
Level 87
God Stats
6W - 3L
1,542 SR
Queue Stats
11W - 13L
1,388 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 2 / 8
11,142
743
20,437
13,878
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
DeepMad
Gilgamesh
14
7 / 2 / 8
10,644
710
13,056
13,299
13,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 1 / 16
9,997
666
7,584
14,048
12,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothPersephoneAthenaDiscordiaGeb

VS

Bans
FenrirAchillesScyllaMulanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
8,530
569
13,268
11,308
5,204
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
PoXiL
Chaac
12
1 / 8 / 3
8,827
588
7,562
14,521
13,727
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Zenitee
Cthulhu
12
2 / 5 / 3
9,629
642
8,425
19,041
20,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
18
Kills
4
5
Deaths
18
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
8
6.5
W
Gilgamesh
DeepMad
Gilgamesh
7
2
8
5.5
L
1
5
2
0.4
L
Chaac
PoXiL
Chaac
1
8
3
0.31
W
2
1
16
10
L
Cthulhu
Zenitee
Cthulhu
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,077
Damage
29,255
41,225
Taken
44,870
31,066
Mitigated
38,941
10,702
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,437
8,844
0
5,998
13,878
5,359
2,318
6,134
7,401
64,685
5,390
W
Gilgamesh
DeepMad
Gilgamesh
13,056
3,062
897
2,432
13,299
13,009
333
8,915
4,193
7,821
28,152
L
13,268
1,042
105
1,943
11,308
5,204
0
4,320
6,665
34,664
0
L
Chaac
PoXiL
Chaac
7,562
2,047
0
2,135
14,521
13,727
63
7,107
7,106
284
25,952
W
7,584
2,560
0
1,375
14,048
12,698
294
7,076
6,786
0
15,436
L
Cthulhu
Zenitee
Cthulhu
8,425
166
170
3,714
19,041
20,010
0
9,200
9,505
24,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,783
Gold Earned
26,986
178
Minions Killed
135
9
Camps Cleared
4
839,294
Distance Traveled
792,579
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,142
743
113
8
4
270,218
6
W
Gilgamesh
10,644
710
41
3
3
297,360
5
L
Zeus
8,530
569
58
4
3
244,313
6
L
Chaac
8,827
588
52
3
1
266,574
4
W
Odin
9,997
666
24
2
2
271,716
5
L
Cthulhu
9,629
642
25
2
0
281,692
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role