Player Matchup

Ares
Ares
Asenni
Ares
Level 106
God Stats
5W - 7L
1,424 SR
Queue Stats
82W - 87L
1,550 Elo+
Party 3
Mercury
Mercury
CarpentrWill
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 24L
1,746 Elo+
Party 3
Skadi
Skadi
Demonic Tamales
Skadi
Level 132
God Stats
1W - 2L
1,578 SR
Queue Stats
217W - 207L
1,628 Elo+
Party 3
Achilles
Achilles
Leonitus1011
Achilles
Level 102
God Stats
89W - 76L
1,729 SR
Queue Stats
156W - 130L
1,683 Elo+
Party 3
Tiamat
Tiamat
Pushin Cotton Z
Tiamat
Level 109
God Stats
11W - 5L
1,683 SR
Queue Stats
164W - 126L
1,694 Elo+
Party 3
Team Averages
Level 95
1,583 SR
1,660 Elo+

VS

Team Averages
Level 104
1,560 SR
1,538 Elo+
Bastet
Bastet
Papa Errl
Bastet
Level 119
God Stats
42W - 24L
1,607 SR
Queue Stats
150W - 126L
1,557 Elo+
Party 1
Guan Yu
Guan Yu
Synikals
Guan Yu
Level 40
God Stats
2W - 2L
1,649 SR
Queue Stats
95W - 77L
1,566 Elo+
Solo
Janus
Janus
TheBrainStain
Janus
Level 120
God Stats
0W - 2L
1,366 SR
Queue Stats
84W - 76L
1,502 Elo+
Party 2
Izanami
Izanami
Yes I Am Poo
Izanami
Level 115
God Stats
21W - 14L
1,699 SR
Queue Stats
222W - 196L
1,561 Elo+
Party 1
Sylvanus
Sylvanus
kumo rain
Sylvanus
Level 125
God Stats
1W - 3L
1,480 SR
Queue Stats
83W - 79L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Asenni
Ares
18
6 / 4 / 9
13,581
522
12,565
20,003
20,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mercury
CarpentrWill
Mercury
19
0 / 3 / 8
12,627
486
5,218
14,093
5,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 3 / 2
14,919
574
7,749
10,988
3,500
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Leonitus1011
Achilles
20
7 / 0 / 6
15,273
587
16,234
15,377
22,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 0 / 11
15,687
603
23,399
9,960
9,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Papa Errl
Bastet
16
0 / 5 / 3
10,282
395
5,743
17,722
7,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Synikals
Guan Yu
17
2 / 5 / 2
10,562
406
4,272
18,427
17,448
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
0 / 6 / 3
10,855
418
6,101
12,947
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Yes I Am Poo
Izanami
20
3 / 4 / 6
12,894
496
10,205
16,544
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
kumo rain
Sylvanus
14
4 / 4 / 5
9,928
382
9,218
21,109
22,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
24
Kills
9
10
Deaths
24
36
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ares
Asenni
Ares
6
4
9
2.63
W
Mercury
CarpentrWill
Mercury
0
3
8
1.33
W
3
3
2
1.33
W
Achilles
Leonitus1011
Achilles
7
0
6
10
L
Bastet
Papa Errl
Bastet
0
5
3
0.3
W
8
0
11
13.5
L
Guan Yu
Synikals
Guan Yu
2
5
2
0.6
L
0
6
3
0.25
L
Izanami
Yes I Am Poo
Izanami
3
4
6
1.5
L
Sylvanus
kumo rain
Sylvanus
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,165
Damage
35,539
70,421
Taken
86,749
62,120
Mitigated
57,309
25,938
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Asenni
Ares
12,565
648
0
3,963
20,003
20,042
850
6,607
13,112
42,400
0
W
Mercury
CarpentrWill
Mercury
5,218
1,365
0
5,226
14,093
5,976
1,614
2,314
11,717
0
89,485
W
7,749
3,577
0
4,563
10,988
3,500
8,582
2,453
8,493
0
142,403
W
Achilles
Leonitus1011
Achilles
16,234
4,378
0
7,026
15,377
22,964
3,039
1,717
13,610
0
97,224
L
Bastet
Papa Errl
Bastet
5,743
955
0
5,788
17,722
7,063
248
5,336
12,027
0
66,315
W
23,399
2,642
0
5,160
9,960
9,638
4,603
2,922
6,934
121,093
0
L
Guan Yu
Synikals
Guan Yu
4,272
647
696
2,377
18,427
17,448
0
6,439
11,214
0
57,404
L
6,101
223
249
2,301
12,947
4,669
0
6,748
5,811
75,205
0
L
Izanami
Yes I Am Poo
Izanami
10,205
7,527
0
4,325
16,544
6,122
538
5,853
10,392
0
129,134
L
Sylvanus
kumo rain
Sylvanus
9,218
2,703
1,299
6,701
21,109
22,007
34
10,824
9,928
28,457
10,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,087
Gold Earned
54,521
749
Minions Killed
713
0
Camps Cleared
0
2,749,609
Distance Traveled
2,146,988
41
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,581
522
49
2
0
509,544
12
W
Mercury
12,627
486
122
5
0
639,205
2
W
Skadi
14,919
574
184
7
0
508,329
11
W
Achilles
15,273
587
175
7
0
558,758
12
L
Bastet
10,282
395
113
4
0
486,891
2
W
Tiamat
15,687
603
219
8
0
533,773
4
L
Guan Yu
10,562
406
110
4
0
460,211
1
L
Janus
10,855
418
190
7
0
424,394
7
L
Izanami
12,894
496
230
9
0
425,837
3
L
Sylvanus
9,928
382
70
3
0
349,655
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role