Player Matchup

Fenrir
Fenrir
CampeonCANOB
Fenrir
Level 106
God Stats
4W - 0L
1,603 SR
Queue Stats
122W - 148L
1,491 Elo+
Party 1
Poseidon
Poseidon
G1nN29
Poseidon
Level 126
God Stats
10W - 9L
1,562 SR
Queue Stats
389W - 393L
1,460 Elo+
Party 1
Neith
Neith
Henrysbar
Neith
Level 34
God Stats
3W - 7L
1,190 SR
Queue Stats
137W - 173L
1,411 Elo+
Solo
Ne Zha
Ne Zha
Sleingfast
Ne Zha
Level 27
God Stats
2W - 0L
1,495 SR
Queue Stats
13W - 4L
1,678 Elo+
Party 1
Artio
Artio
TLK DaniloYT
Artio
Level 47
God Stats
2W - 3L
1,547 SR
Queue Stats
140W - 140L
1,468 Elo+
Solo
Team Averages
Level 68
1,480 SR
1,502 Elo+

VS

Team Averages
Level 44
1,611 SR
1,494 Elo+
Geb
Geb
FerRuff
Geb
Level 29
God Stats
2W - 2L
2,015 SR
Queue Stats
23W - 18L
1,578 Elo+
Party 2
Chaac
Chaac
Ghostemani
Chaac
Level 46
God Stats
28W - 19L
1,625 SR
Queue Stats
190W - 208L
1,431 Elo+
Solo
Izanami
Izanami
HannesHarsch
Izanami
Level 38
God Stats
1W - 2L
1,672 SR
Queue Stats
23W - 17L
1,608 Elo+
Party 2
Kali
Kali
KittyMax
Kali
Level 46
God Stats
1W - 5L
1,223 SR
Queue Stats
128W - 137L
1,438 Elo+
Solo
Scylla
Scylla
edmilsonmatos
Scylla
Level 60
God Stats
8W - 7L
1,521 SR
Queue Stats
142W - 176L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
10 / 1 / 5
10,426
652
8,617
10,945
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
G1nN29
Poseidon
16
9 / 1 / 4
10,322
645
13,015
7,539
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Henrysbar
Neith
14
0 / 0 / 5
8,273
517
4,755
4,185
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ne Zha
Sleingfast
Ne Zha
13
4 / 1 / 5
8,145
509
10,283
11,032
6,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
4 / 0 / 8
10,077
630
7,830
14,407
13,932
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
0 / 4 / 0
6,301
394
4,277
16,618
6,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
6
0 / 1 / 0
5,286
330
1,162
3,373
1,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
HannesHarsch
Izanami
13
3 / 6 / 0
8,063
504
8,452
14,008
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
12
0 / 5 / 1
6,995
437
2,651
11,797
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 11 / 1
5,850
366
3,928
13,003
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
27
Kills
3
3
Deaths
27
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
1
5
12.5
L
Geb
0
4
0
0
W
Poseidon
G1nN29
Poseidon
9
1
4
11
L
Chaac
0
1
0
0
L
Izanami
HannesHarsch
Izanami
3
6
0
0.5
W
Neith
Henrysbar
Neith
0
0
5
2.5
L
Kali
0
5
1
0.1
W
Ne Zha
Sleingfast
Ne Zha
4
1
5
6.5
W
4
0
8
8
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,500
Damage
20,470
48,108
Taken
58,799
29,420
Mitigated
19,406
18,896
Healing
14,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,617
1,148
0
2,729
10,945
4,673
903
1,159
9,698
0
69,998
L
Geb
4,277
793
1,550
4,113
16,618
6,242
216
4,381
11,817
14,669
0
W
Poseidon
G1nN29
Poseidon
13,015
1,717
0
2,483
7,539
2,493
1,085
1,922
5,481
66,395
0
L
Chaac
1,162
375
0
1,555
3,373
1,553
0
1,299
2,074
0
10,306
L
Izanami
HannesHarsch
Izanami
8,452
4,913
0
3,234
14,008
3,789
1,195
4,224
9,404
0
49,550
W
Neith
Henrysbar
Neith
4,755
2,027
0
2,214
4,185
1,478
2,343
578
3,607
0
37,875
L
Kali
2,651
1,015
0
2,753
11,797
4,421
0
4,013
7,528
0
47,714
W
Ne Zha
Sleingfast
Ne Zha
10,283
4,092
623
3,386
11,032
6,844
1,227
2,500
8,432
0
39,783
W
7,830
1,147
739
6,722
14,407
13,932
892
1,710
12,511
66,200
0
L
3,928
453
33
1,093
13,003
3,401
0
6,210
6,288
22,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,243
Gold Earned
32,495
499
Minions Killed
290
0
Camps Cleared
0
1,636,398
Distance Traveled
1,223,649
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,426
652
118
7
0
362,332
3
L
Geb
6,301
394
22
1
0
322,098
3
W
Poseidon
10,322
645
119
7
0
316,431
2
L
Chaac
5,286
330
28
2
0
103,694
1
L
Izanami
8,063
504
112
7
0
247,699
1
W
Neith
8,273
517
78
5
0
264,144
3
L
Kali
6,995
437
97
6
0
308,728
1
W
Ne Zha
8,145
509
43
3
0
343,120
3
W
Artio
10,077
630
141
9
0
350,371
2
L
Scylla
5,850
366
31
2
0
241,430
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role