Player Matchup

Sylvanus
Sylvanus
BlackRose953
Sylvanus
Level 62
God Stats
4W - 2L
1,636 SR
Queue Stats
116W - 154L
1,394 Elo+
Solo
Bakasura
Bakasura
GalacticTitan23
Bakasura
Level 85
God Stats
10W - 6L
1,604 SR
Queue Stats
314W - 334L
1,442 Elo+
Solo
Neith
Neith
Shakakhan1995
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,281 Elo+
Party 2
Gilgamesh
Gilgamesh
T-Silly-OG
Gilgamesh
Level 121
God Stats
0W - 1L
1,340 SR
Queue Stats
25W - 31L
1,409 Elo+
Party 2
Sol
Sol
the_gay_crusad
Sol
Level 109
God Stats
124W - 95L
1,595 SR
Queue Stats
409W - 463L
1,430 Elo+
Solo
Team Averages
Level 88
1,535 SR
1,391 Elo+

VS

Team Averages
Level 121
1,466 SR
1,331 Elo+
Poseidon
Poseidon
East--Side--Web
Poseidon
Level 94
God Stats
3W - 2L
1,520 SR
Queue Stats
19W - 18L
1,183 Elo+
Solo
Hachiman
Hachiman
Maicra_07
Hachiman
Level 78
God Stats
8W - 10L
1,368 SR
Queue Stats
328W - 426L
1,370 Elo+
Solo
Sun Wukong
Sun Wukong
Riku Knightwolf
Sun Wukong
Level 160
God Stats
1W - 1L
1,560 SR
Queue Stats
286W - 325L
1,405 Elo+
Party 1
Sylvanus
Sylvanus
VanDusen31
Sylvanus
Level 151
God Stats
10W - 10L
1,543 SR
Queue Stats
137W - 162L
1,355 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jonaalv
Ah Muzen Cab
Level 123
God Stats
14W - 12L
1,337 SR
Queue Stats
98W - 105L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlackRose953
Sylvanus
17
2 / 11 / 6
12,575
406
11,145
36,231
45,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
18
3 / 6 / 3
12,398
400
8,471
23,462
11,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 9 / 9
13,168
425
16,846
18,878
6,629
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Gilgamesh
T-Silly-OG
Gilgamesh
20
11 / 3 / 6
17,277
557
35,408
33,852
28,249
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
4 / 13 / 10
13,902
448
24,068
28,465
11,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
20
5 / 6 / 11
14,363
463
23,192
25,149
14,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Maicra_07
Hachiman
20
16 / 4 / 9
17,075
551
24,767
22,950
9,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
Riku Knightwolf
Sun Wukong
20
9 / 6 / 17
15,629
504
25,849
35,397
23,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
VanDusen31
Sylvanus
20
9 / 7 / 19
15,426
498
21,718
36,743
43,172
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
jonaalv
Ah Muzen Cab
20
3 / 3 / 7
16,571
535
15,218
22,785
10,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
105
23
Kills
42
42
Deaths
26
34
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BlackRose953
Sylvanus
2
11
6
0.45
W
Poseidon
5
6
11
1.75
L
Bakasura
3
6
3
0.75
W
Hachiman
Maicra_07
Hachiman
16
4
9
5.13
W
Sun Wukong
Riku Knightwolf
Sun Wukong
9
6
17
2.92
L
3
9
9
0.83
L
Gilgamesh
T-Silly-OG
Gilgamesh
11
3
6
4.67
W
Sylvanus
VanDusen31
Sylvanus
9
7
19
2.64
W
Ah Muzen Cab
jonaalv
Ah Muzen Cab
3
3
7
2.17
L
4
13
10
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,938
Damage
110,744
140,888
Taken
143,024
103,975
Mitigated
101,181
37,405
Healing
51,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BlackRose953
Sylvanus
11,145
2,070
6,359
9,536
36,231
45,287
986
11,939
23,916
39,174
0
W
Poseidon
23,192
3,022
1,358
5,966
25,149
14,125
2,830
9,016
15,836
98,688
0
L
Bakasura
8,471
4,963
252
4,344
23,462
11,914
0
6,101
17,157
0
79,132
W
Hachiman
Maicra_07
Hachiman
24,767
16,406
953
5,837
22,950
9,754
1,915
6,436
16,268
0
115,033
W
Sun Wukong
Riku Knightwolf
Sun Wukong
25,849
3,339
0
8,544
35,397
23,933
1,903
8,071
26,526
0
102,991
L
16,846
5,394
0
1,873
18,878
6,629
1,386
7,025
11,783
0
75,929
L
Gilgamesh
T-Silly-OG
Gilgamesh
35,408
8,657
0
5,406
33,852
28,249
1,078
8,691
24,901
0
135,248
W
Sylvanus
VanDusen31
Sylvanus
21,718
4,930
7,930
12,817
36,743
43,172
1,212
8,217
28,130
61,685
0
W
Ah Muzen Cab
jonaalv
Ah Muzen Cab
15,218
7,858
0
7,599
22,785
10,197
716
3,649
18,726
0
189,337
L
24,068
8,077
519
9,116
28,465
11,896
1,612
10,135
18,104
94,920
6,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,320
Gold Earned
79,064
673
Minions Killed
715
0
Camps Cleared
0
2,578,203
Distance Traveled
2,680,715
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,575
406
48
2
0
429,624
3
W
Poseidon
14,363
463
134
4
0
575,552
2
L
Bakasura
12,398
400
142
5
0
626,574
2
W
Hachiman
17,075
551
151
5
0
506,245
0
W
Sun Wukong
15,629
504
129
4
0
570,620
6
L
Neith
13,168
425
138
4
0
475,235
0
L
Gilgamesh
17,277
557
202
7
0
576,691
2
W
Sylvanus
15,426
498
67
2
0
475,025
1
W
Ah Muzen Cab
16,571
535
234
8
0
553,273
2
L
Sol
13,902
448
143
5
0
470,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role