Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Maxxon
Sobek
Level 133
God Stats
1W - 0L
1,681 SR
Queue Stats
48W - 31L
1,516 Elo+
Solo
Mulan
Mulan
NakedPunch
Mulan
Level 35
God Stats
27W - 19L
1,547 SR
Queue Stats
98W - 113L
1,375 Elo+
Solo
Medusa
Medusa
Rashoumon
Medusa
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 38L
1,493 Elo+
Solo
Team Averages
Level 89
1,546 SR
1,477 Elo+

VS

Team Averages
Level 104
1,493 SR
1,458 Elo+
Loki
Loki
 
Loki
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Lulepbpsrb
Atlas
Level 160
God Stats
1W - 2L
1,467 SR
Queue Stats
26W - 49L
1,369 Elo+
Party 1
Sol
Sol
roberto2001
Sol
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 68L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
14 / 1 / 4
10,525
702
19,696
16,869
5,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
 
Nemesis
15
4 / 1 / 6
9,253
617
6,421
10,951
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Maxxon
Sobek
12
1 / 1 / 9
7,935
529
4,049
10,508
8,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
13
4 / 3 / 5
8,322
555
4,830
11,132
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Rashoumon
Medusa
14
3 / 2 / 5
8,487
566
7,151
7,387
2,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 7 / 2
7,286
486
8,436
11,717
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
 
Anhur
10
3 / 2 / 2
6,653
444
5,521
7,666
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
 
Jormungandr
9
1 / 7 / 1
6,468
431
5,840
11,673
4,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
8
0 / 3 / 5
6,149
410
4,838
11,959
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 8 / 3
7,054
470
10,255
11,520
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
26
Kills
8
8
Deaths
27
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
14
1
4
16
W
Nemesis
 
Nemesis
4
1
6
7
L
Loki
 
Loki
3
7
2
0.57
L
Anhur
 
Anhur
3
2
2
2
L
Jormungandr
 
Jormungandr
1
7
1
0.21
L
Atlas
0
3
5
0.83
W
Sobek
Maxxon
Sobek
1
1
9
5.5
W
Mulan
4
3
5
2.17
W
Medusa
Rashoumon
Medusa
3
2
5
2.75
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,147
Damage
34,890
56,847
Taken
54,535
27,094
Mitigated
23,976
26,948
Healing
9,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,696
9,435
0
11,781
16,869
5,153
1,073
7,496
9,373
79,898
0
W
Nemesis
 
Nemesis
6,421
2,811
0
5,190
10,951
3,854
1,756
2,230
8,721
0
58,929
L
Loki
 
Loki
8,436
2,916
0
2,027
11,717
3,503
0
3,542
8,062
0
32,209
L
Anhur
 
Anhur
5,521
1,199
0
1,471
7,666
1,844
0
2,397
5,269
0
24,559
L
Jormungandr
 
Jormungandr
5,840
993
156
693
11,673
4,969
746
6,443
5,026
32,231
0
L
Atlas
4,838
1,822
411
1,116
11,959
9,684
0
4,495
7,373
11,447
0
W
Sobek
Maxxon
Sobek
4,049
318
989
4,502
10,508
8,715
360
5,741
4,767
17,684
0
W
Mulan
4,830
364
0
3,123
11,132
7,155
1,653
3,288
7,844
1,296
37,307
W
Medusa
Rashoumon
Medusa
7,151
3,234
0
1,363
7,387
2,217
325
1,194
6,193
0
52,976
L
10,255
3,413
0
3,244
11,520
3,976
890
7,703
3,726
38,756
4,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,522
Gold Earned
33,610
446
Minions Killed
251
0
Camps Cleared
0
1,396,084
Distance Traveled
1,227,609
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,525
702
117
8
0
278,961
1
W
Nemesis
9,253
617
124
8
0
305,145
1
L
Loki
7,286
486
60
4
0
288,728
3
L
Anhur
6,653
444
35
2
0
206,992
5
L
Jormungandr
6,468
431
62
4
0
236,676
0
L
Atlas
6,149
410
14
1
0
256,996
2
W
Sobek
7,935
529
13
1
0
304,937
4
W
Mulan
8,322
555
85
6
0
247,799
1
W
Medusa
8,487
566
107
7
0
259,242
4
L
Sol
7,054
470
80
5
0
238,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role