Player Matchup

Merlin
Merlin
DoujinSenpai
Merlin
Level 22
God Stats
1W - 3L
1,497 SR
Queue Stats
8W - 13L
1,368 Elo+
Party 1
Ullr
Ullr
ReDeadRyan
Ullr
Level 40
God Stats
1W - 1L
1,522 SR
Queue Stats
16W - 30L
1,347 Elo+
Party 1
Hercules
Hercules
Stakki
Hercules
Level 43
God Stats
4W - 4L
1,793 SR
Queue Stats
87W - 90L
1,587 Elo+
Party 1
Team Averages
Level 35
1,604 SR
1,434 Elo+

VS

Team Averages
Level 102
1,506 SR
1,524 Elo+
Loki
Loki
AllMightyCone
Loki
Level 107
God Stats
7W - 2L
1,660 SR
Queue Stats
597W - 530L
1,498 Elo+
Party 2
King Arthur
King Arthur
DoctorClean
King Arthur
Level 42
God Stats
7W - 10L
1,357 SR
Queue Stats
133W - 116L
1,435 Elo+
Party 2
Freya
Freya
Dynaamit3
Freya
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 112L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 10 / 3
8,828
589
6,129
12,999
3,940
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 8 / 4
8,256
550
3,283
14,170
5,912
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Stakki
Hercules
14
6 / 4 / 1
10,342
689
18,390
21,104
13,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 12
11,151
743
8,804
10,774
4,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
DoctorClean
King Arthur
14
5 / 1 / 13
11,066
738
9,786
12,461
8,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
Dynaamit3
Freya
16
11 / 4 / 11
12,046
803
23,939
13,619
6,548
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
7
Kills
22
22
Deaths
7
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
W
King Arthur
DoctorClean
King Arthur
5
1
13
11.5
L
Merlin
1
10
3
0.25
W
Freya
Dynaamit3
Freya
11
4
11
4.13
L
0
8
4
0.25
L
Hercules
Stakki
Hercules
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,802
Damage
42,529
48,273
Taken
36,854
23,386
Mitigated
18,935
5,204
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,804
3,705
0
1,816
10,774
4,108
710
2,344
8,169
0
37,693
W
King Arthur
DoctorClean
King Arthur
9,786
957
0
890
12,461
8,279
146
4,216
7,665
0
26,382
L
Merlin
6,129
1,174
0
0
12,999
3,940
0
5,684
7,315
19,492
0
W
Freya
Dynaamit3
Freya
23,939
7,144
0
7,884
13,619
6,548
1,572
2,764
10,461
56,977
2,089
L
3,283
1,725
0
606
14,170
5,912
0
8,211
5,959
0
12,643
L
Hercules
Stakki
Hercules
18,390
4,921
0
4,598
21,104
13,534
50
9,179
11,925
5,686
37,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,426
Gold Earned
34,263
128
Minions Killed
173
4
Camps Cleared
8
710,580
Distance Traveled
833,039
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,151
743
58
4
4
314,439
2
W
King Arthur
11,066
738
33
2
1
277,689
7
L
Merlin
8,828
589
28
2
1
218,917
2
W
Freya
12,046
803
82
5
3
240,911
2
L
Ullr
8,256
550
25
2
0
227,416
2
L
Hercules
10,342
689
75
5
3
264,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role