Player Matchup

Scylla
Scylla
Beakin58
Scylla
Level 147
God Stats
0W - 2L
1,496 SR
Queue Stats
88W - 93L
1,560 Elo+
Solo
Cthulhu
Cthulhu
Bone74Cannon
Cthulhu
Level 158
God Stats
1W - 4L
1,509 SR
Queue Stats
257W - 269L
1,575 Elo+
Party 1
Thor
Thor
CursedKnuckle
Thor
Level 144
God Stats
0W - 2L
1,383 SR
Queue Stats
94W - 78L
1,585 Elo+
Solo
Bacchus
Bacchus
PR4ZE
Bacchus
Level 160
God Stats
4W - 6L
1,497 SR
Queue Stats
537W - 562L
1,621 Elo+
Party 1
Khepri
Khepri
Venomzealot
Khepri
Level 125
God Stats
3W - 5L
1,423 SR
Queue Stats
427W - 419L
1,545 Elo+
Solo
Team Averages
Level 147
1,462 SR
1,577 Elo+

VS

Team Averages
Level 104
1,537 SR
1,547 Elo+
Eset
Eset
 
Eset
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
DuhLevel
Rama
Level 45
God Stats
3W - 2L
1,510 SR
Queue Stats
212W - 196L
1,517 Elo+
Solo
Thanatos
Thanatos
Joojisan
Thanatos
Level 147
God Stats
4W - 4L
1,604 SR
Queue Stats
205W - 182L
1,633 Elo+
Party 2
Anubis
Anubis
Scotthaniel
Anubis
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,540 Elo+
Party 2
Hercules
Hercules
claythames17
Hercules
Level 145
God Stats
8W - 2L
1,570 SR
Queue Stats
457W - 436L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Beakin58
Scylla
17
8 / 4 / 4
10,344
862
19,465
10,903
4,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Bone74Cannon
Cthulhu
15
4 / 5 / 3
9,506
792
10,166
20,740
13,426
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 7 / 8
8,074
673
10,844
13,443
5,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Bacchus
PR4ZE
Bacchus
16
0 / 5 / 16
9,569
797
8,685
17,687
28,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Khepri
16
2 / 5 / 10
9,485
790
4,709
16,869
20,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
3 / 3 / 18
9,810
818
13,132
10,902
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
16
6 / 2 / 15
9,760
813
13,355
10,798
5,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Joojisan
Thanatos
18
12 / 3 / 7
10,788
899
20,314
13,229
6,480
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
15
1 / 6 / 13
9,265
772
9,656
14,217
8,305
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
claythames17
Hercules
18
4 / 3 / 19
11,108
926
12,575
20,461
23,381
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
98
16
Kills
26
26
Deaths
17
41
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
3
18
4
L
Scylla
Beakin58
Scylla
8
4
4
2.5
L
Cthulhu
Bone74Cannon
Cthulhu
4
5
3
1.1
L
2
7
8
0.86
W
Rama
6
2
15
6.75
W
Thanatos
Joojisan
Thanatos
12
3
7
5.17
L
Bacchus
PR4ZE
Bacchus
0
5
16
1.6
W
Anubis
1
6
13
1.25
L
Khepri
2
5
10
1.4
W
Hercules
claythames17
Hercules
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,869
Damage
69,032
79,642
Taken
69,607
72,545
Mitigated
49,065
16,112
Healing
39,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
13,132
1,074
5,623
3,838
10,902
5,599
1,229
8,593
2,309
31,785
0
L
Scylla
Beakin58
Scylla
19,465
629
592
807
10,903
4,662
0
1,621
9,282
35,403
0
L
Cthulhu
Bone74Cannon
Cthulhu
10,166
64
1,166
4,368
20,740
13,426
0
7,055
13,685
27,576
0
L
10,844
487
1,229
1,189
13,443
5,526
64
4,367
9,076
0
14,612
W
Rama
13,355
11,505
1,937
3,181
10,798
5,300
2,248
6,861
3,937
0
27,292
W
Thanatos
Joojisan
Thanatos
20,314
3,645
1,316
9,138
13,229
6,480
1,749
7,730
5,499
0
24,810
L
Bacchus
PR4ZE
Bacchus
8,685
954
445
2,706
17,687
28,384
45
6,825
10,862
13,399
0
W
Anubis
9,656
649
1,020
4,272
14,217
8,305
93
10,595
3,622
21,901
0
L
Khepri
4,709
411
1,689
1,921
16,869
20,547
0
5,471
11,398
10,796
0
W
Hercules
claythames17
Hercules
12,575
3,070
1,215
8,111
20,461
23,381
295
9,246
11,215
6,863
15,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,978
Gold Earned
50,731
107
Minions Killed
117
0
Camps Cleared
0
1,090,219
Distance Traveled
1,149,050
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,810
818
27
2
0
223,806
1
L
Scylla
10,344
862
52
4
0
218,193
3
L
Cthulhu
9,506
792
29
2
0
213,902
0
L
Thor
8,074
673
9
1
0
199,957
2
W
Rama
9,760
813
32
3
0
213,639
0
W
Thanatos
10,788
899
7
1
0
246,863
1
L
Bacchus
9,569
797
7
1
0
215,395
0
W
Anubis
9,265
772
31
3
0
206,554
1
L
Khepri
9,485
790
10
1
0
242,772
1
W
Hercules
11,108
926
20
2
0
258,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role