Player Matchup

Gilgamesh
Gilgamesh
Barneyknightmare
Gilgamesh
Level 125
God Stats
2W - 5L
1,523 SR
Queue Stats
27W - 30L
1,411 Elo+
Party 2
Skadi
Skadi
JustSome1Awkward
Skadi
Level 98
God Stats
3W - 2L
1,597 SR
Queue Stats
66W - 78L
1,406 Elo+
Solo
Yemoja
Yemoja
Seag0at
Yemoja
Level 124
God Stats
2W - 1L
1,552 SR
Queue Stats
287W - 285L
1,381 Elo+
Solo
Vulcan
Vulcan
XxIrvKingxX
Vulcan
Level 85
God Stats
1W - 1L
1,241 SR
Queue Stats
62W - 81L
1,332 Elo+
Party 2
Loki
Loki
tobilee9
Loki
Level 128
God Stats
9W - 5L
1,666 SR
Queue Stats
552W - 539L
1,464 Elo+
Party 2
Team Averages
Level 112
1,516 SR
1,399 Elo+

VS

Team Averages
Level 115
1,329 SR
1,370 Elo+
Janus
Janus
BETTERTHANSOY
Janus
Level 119
God Stats
2W - 6L
1,108 SR
Queue Stats
160W - 195L
1,290 Elo+
Party 1
Atlas
Atlas
CatatonicPie
Atlas
Level 149
God Stats
8W - 11L
1,357 SR
Queue Stats
427W - 434L
1,427 Elo+
Party 1
Mulan
Mulan
Spritelemons
Mulan
Level 84
God Stats
14W - 12L
1,549 SR
Queue Stats
188W - 189L
1,455 Elo+
Solo
Xing Tian
Xing Tian
Swaggatron96
Xing Tian
Level 137
God Stats
12W - 7L
1,499 SR
Queue Stats
537W - 544L
1,400 Elo+
Party 1
Izanami
Izanami
jrife323
Izanami
Level 85
God Stats
0W - 2L
1,130 SR
Queue Stats
54W - 87L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
17
5 / 6 / 7
11,576
551
10,182
20,596
8,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
4 / 3 / 11
11,332
540
15,532
21,201
7,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Seag0at
Yemoja
15
2 / 2 / 13
10,599
505
9,343
17,802
21,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
18
10 / 3 / 7
11,969
570
20,047
9,799
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Loki
19
6 / 1 / 4
12,304
586
11,292
16,436
10,633
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 7
9,756
465
7,423
13,350
4,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 4 / 4
10,732
511
15,510
17,726
12,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 5 / 4
11,121
530
13,012
19,122
8,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
Swaggatron96
Xing Tian
14
2 / 6 / 8
9,404
448
6,578
22,682
18,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
jrife323
Izanami
15
2 / 5 / 2
10,037
478
8,950
16,381
5,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
40
27
Kills
15
15
Deaths
27
42
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
7
7
0.64
W
Gilgamesh
5
6
7
1.42
L
3
4
4
1.25
W
4
3
11
3.17
W
Yemoja
Seag0at
Yemoja
2
2
13
4.25
L
7
5
4
1.8
L
Xing Tian
Swaggatron96
Xing Tian
2
6
8
1
W
Vulcan
10
3
7
4.5
L
Izanami
jrife323
Izanami
2
5
2
0.6
W
Loki
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,396
Damage
51,473
85,834
Taken
89,261
51,144
Mitigated
49,034
34,177
Healing
21,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,423
508
0
590
13,350
4,867
120
6,482
6,404
58,769
0
W
Gilgamesh
10,182
3,028
0
8,541
20,596
8,167
1,526
7,335
13,135
0
66,347
L
15,510
7,105
0
4,434
17,726
12,462
918
3,730
13,773
72,137
0
W
15,532
6,060
919
8,483
21,201
7,133
2,015
6,288
14,865
0
88,897
W
Yemoja
Seag0at
Yemoja
9,343
1,257
3,468
5,121
17,802
21,534
380
7,194
10,406
32,902
0
L
13,012
1,302
0
7,200
19,122
8,304
0
5,068
13,872
0
82,436
L
Xing Tian
Swaggatron96
Xing Tian
6,578
741
1,377
3,130
22,682
18,053
0
8,292
14,071
20,228
0
W
Vulcan
20,047
4,214
0
2,607
9,799
3,677
466
5,934
3,701
68,876
0
L
Izanami
jrife323
Izanami
8,950
5,539
262
4,221
16,381
5,348
993
4,992
11,221
0
79,448
W
Loki
11,292
2,681
0
5,038
16,436
10,633
1,647
7,854
8,528
0
70,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,780
Gold Earned
51,050
469
Minions Killed
518
0
Camps Cleared
0
2,022,491
Distance Traveled
1,898,466
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,756
465
110
5
0
357,522
0
W
Gilgamesh
11,576
551
93
4
0
429,838
2
L
Atlas
10,732
511
129
6
0
409,214
6
W
Skadi
11,332
540
108
5
0
379,226
4
W
Yemoja
10,599
505
27
1
0
371,806
3
L
Mulan
11,121
530
115
5
0
376,171
3
L
Xing Tian
9,404
448
21
1
0
398,136
8
W
Vulcan
11,969
570
104
5
0
417,502
2
L
Izanami
10,037
478
143
7
0
357,423
0
W
Loki
12,304
586
137
7
0
424,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role