Player Matchup

Nemesis
Nemesis
Loru19
Nemesis
Level 64
God Stats
1W - 1L
1,351 SR
Queue Stats
23W - 32L
1,418 Elo+
Solo
Atlas
Atlas
PA_Laser
Atlas
Level 95
God Stats
7W - 8L
1,626 SR
Queue Stats
49W - 49L
1,506 Elo+
Party 2
Sol
Sol
Rasberry Cream
Sol
Level 129
God Stats
18W - 20L
1,503 SR
Queue Stats
522W - 504L
1,425 Elo+
Solo
Bellona
Bellona
WillFTK
Bellona
Level 86
God Stats
8W - 6L
1,705 SR
Queue Stats
47W - 57L
1,485 Elo+
Party 2
Xbalanque
Xbalanque
comacozyninja
Xbalanque
Level 110
God Stats
3W - 4L
1,523 SR
Queue Stats
211W - 220L
1,505 Elo+
Solo
Team Averages
Level 97
1,542 SR
1,468 Elo+

VS

Team Averages
Level 108
1,516 SR
1,450 Elo+
Hercules
Hercules
Beat The peach
Hercules
Level 124
God Stats
10W - 3L
1,553 SR
Queue Stats
164W - 167L
1,492 Elo+
Party 1
Amaterasu
Amaterasu
CRC741
Amaterasu
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 50L
1,380 Elo+
Party 1
Ares
Ares
Deadwidow
Ares
Level 157
God Stats
6W - 2L
1,569 SR
Queue Stats
316W - 326L
1,461 Elo+
Solo
Thoth
Thoth
MouseyRat767077
Thoth
Level 84
God Stats
1W - 4L
1,575 SR
Queue Stats
84W - 110L
1,425 Elo+
Party 1
Medusa
Medusa
RubyHarpy11
Medusa
Level 117
God Stats
2W - 6L
1,383 SR
Queue Stats
163W - 165L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Loru19
Nemesis
11
0 / 3 / 1
7,038
469
4,558
11,404
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
PA_Laser
Atlas
11
2 / 3 / 1
7,453
497
3,346
12,526
11,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 3 / 0
9,354
624
9,262
10,871
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
WillFTK
Bellona
15
1 / 4 / 0
8,828
589
12,471
10,748
8,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xbalanque
comacozyninja
Xbalanque
13
3 / 7 / 1
8,708
581
7,823
12,372
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
10 / 0 / 6
10,246
683
14,914
16,683
9,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Amaterasu
CRC741
Amaterasu
13
2 / 1 / 4
7,404
494
3,417
12,040
8,099
Ares
13
3 / 4 / 6
8,115
541
8,137
11,730
9,943
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 3 / 5
7,884
526
2,972
8,400
2,755
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
4 / 3 / 3
8,512
567
8,586
8,148
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
11
Kills
20
20
Deaths
11
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
10
0
6
13
W
Amaterasu
CRC741
Amaterasu
2
1
4
4
W
Ares
3
4
6
1.5
L
Nemesis
Loru19
Nemesis
0
3
1
0.17
W
1
3
5
1.17
L
Atlas
PA_Laser
Atlas
2
3
1
0.83
L
5
3
0
1.67
W
Medusa
4
3
3
1.83
L
Bellona
WillFTK
Bellona
1
4
0
0.25
L
Xbalanque
comacozyninja
Xbalanque
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,460
Damage
38,026
57,921
Taken
57,001
32,658
Mitigated
33,173
12,401
Healing
18,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
14,914
9,168
0
7,212
16,683
9,486
339
2,988
13,695
0
70,957
W
Amaterasu
CRC741
Amaterasu
3,417
1,116
0
3,830
12,040
8,099
491
106
11,934
0
33,631
W
Ares
8,137
811
0
1,938
11,730
9,943
13
3,286
8,444
32,278
0
L
Nemesis
Loru19
Nemesis
4,558
2,395
0
503
11,404
4,283
0
1,535
9,869
0
42,717
W
2,972
393
78
2,293
8,400
2,755
1,049
4,908
3,492
46,938
0
L
Atlas
PA_Laser
Atlas
3,346
1,405
0
1,961
12,526
11,739
0
4,010
8,516
18,677
0
L
9,262
4,764
0
5,787
10,871
3,736
1,244
3,389
7,482
69,119
0
W
Medusa
8,586
3,005
0
2,656
8,148
2,890
808
1,320
6,828
0
57,823
L
Bellona
WillFTK
Bellona
12,471
4,036
0
1,463
10,748
8,621
482
36
10,712
0
64,035
L
Xbalanque
comacozyninja
Xbalanque
7,823
2,986
171
2,516
12,372
4,279
426
2,139
10,233
0
63,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,381
Gold Earned
42,161
491
Minions Killed
424
0
Camps Cleared
0
1,456,932
Distance Traveled
1,526,575
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,246
683
111
7
0
327,663
2
W
Amaterasu
7,404
494
66
4
0
352,016
0
W
Ares
8,115
541
50
3
0
294,600
1
L
Nemesis
7,038
469
77
5
0
338,101
1
W
Thoth
7,884
526
88
6
0
288,325
1
L
Atlas
7,453
497
25
2
0
307,715
4
L
Sol
9,354
624
121
8
0
270,706
0
W
Medusa
8,512
567
109
7
0
263,971
3
L
Bellona
8,828
589
139
9
0
299,525
1
L
Xbalanque
8,708
581
129
9
0
240,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role