Player Matchup

Atlas
Atlas
 
Atlas
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Save5Bulls7Hits
Hou Yi
Level 104
God Stats
27W - 33L
1,518 SR
Queue Stats
454W - 437L
1,528 Elo+
Party 1
Pele
Pele
daniel_G59_
Pele
Level 122
God Stats
11W - 7L
1,616 SR
Queue Stats
376W - 395L
1,442 Elo+
Party 1
Bastet
Bastet
onCaffeine420
Bastet
Level 155
God Stats
17W - 5L
1,821 SR
Queue Stats
565W - 493L
1,591 Elo+
Party 1
Kukulkan
Kukulkan
schmutz-hazi420
Kukulkan
Level 141
God Stats
4W - 3L
1,535 SR
Queue Stats
917W - 860L
1,606 Elo+
Party 1
Team Averages
Level 125
1,598 SR
1,533 Elo+

VS

Team Averages
Level 128
1,507 SR
1,544 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DragonFlame043
Amaterasu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 82L
1,512 Elo+
Party 2
Zeus
Zeus
Liucardes
Zeus
Level 107
God Stats
0W - 2L
1,286 SR
Queue Stats
532W - 537L
1,564 Elo+
Solo
Loki
Loki
YaboiiiJurre
Loki
Level 124
God Stats
11W - 7L
1,651 SR
Queue Stats
116W - 108L
1,560 Elo+
Party 2
Atlas
Atlas
bumblebee061999
Atlas
Level 126
God Stats
12W - 17L
1,598 SR
Queue Stats
144W - 127L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 1 / 4
4,628
463
3,198
3,999
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 1
5,203
520
2,905
6,221
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 1
6,311
631
7,138
6,883
2,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 0 / 3
5,788
579
4,948
5,141
1,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
11
3 / 1 / 0
6,199
620
2,902
1,951
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
3 / 2 / 0
5,884
588
3,709
7,732
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
DragonFlame043
Amaterasu
10
0 / 2 / 0
5,218
522
2,927
8,943
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
10
0 / 0 / 2
5,485
549
2,233
5,968
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
5,282
528
1,101
3,492
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 3 / 2
4,412
441
2,844
7,469
3,257
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
4
4
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
4
2
L
Jing Wei
 
Jing Wei
3
2
0
1.5
L
Amaterasu
DragonFlame043
Amaterasu
0
2
0
0
L
Zeus
0
0
2
1
W
0
2
1
0.25
L
1
1
0
1
L
0
3
2
0.33
W
2
0
1
2.5
W
3
0
3
4.5
W
Kukulkan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,091
Damage
12,814
24,195
Taken
33,604
7,448
Mitigated
12,240
10,770
Healing
11,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,198
1,086
0
1,470
3,999
1,161
0
1,428
2,571
8,089
0
L
Jing Wei
 
Jing Wei
3,709
3,378
0
3,043
7,732
1,984
0
1,986
5,746
0
36,052
L
Amaterasu
DragonFlame043
Amaterasu
2,927
1,034
0
4,214
8,943
4,312
0
0
8,469
0
29,700
L
Zeus
2,233
768
0
680
5,968
1,439
0
987
4,944
44,559
0
W
2,905
2,105
0
2,568
6,221
1,760
0
1,149
5,072
0
30,686
L
1,101
170
0
1,245
3,492
1,248
0
1,748
1,744
0
22,676
L
2,844
1,264
214
1,680
7,469
3,257
0
1,379
5,885
8,779
0
W
7,138
1,232
0
3,377
6,883
2,589
0
835
5,682
0
41,080
W
4,948
907
0
2,770
5,141
1,405
0
1,583
3,490
0
27,791
W
Kukulkan
2,902
279
0
585
1,951
533
0
82
1,869
46,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,129
Gold Earned
26,281
329
Minions Killed
306
0
Camps Cleared
0
1,024,288
Distance Traveled
923,134
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
4,628
463
11
1
0
202,892
5
L
Jing Wei
5,884
588
82
8
0
181,181
0
L
Amaterasu
5,218
522
67
7
0
190,334
2
L
Zeus
5,485
549
93
9
0
195,444
5
W
Hou Yi
5,203
520
66
7
0
174,442
2
L
Loki
5,282
528
49
5
0
171,928
1
L
Atlas
4,412
441
15
2
0
184,247
1
W
Pele
6,311
631
88
9
0
221,801
2
W
Bastet
5,788
579
55
6
0
233,045
1
W
Kukulkan
6,199
620
109
11
0
192,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role