Player Matchup

Tsukuyomi
Tsukuyomi
SylverWolf
Tsukuyomi
Level 109
God Stats
1W - 2L
1,291 SR
Queue Stats
72W - 113L
1,406 Elo+
Party 2
Neith
Neith
VengaVa
Neith
Level 104
God Stats
45W - 78L
1,434 SR
Queue Stats
57W - 91L
1,391 Elo+
Party 2
Kukulkan
Kukulkan
Yongenitales1
Kukulkan
Level 56
God Stats
0W - 1L
1,206 SR
Queue Stats
2W - 4L
1,377 Elo+
Solo
Team Averages
Level 90
1,310 SR
1,391 Elo+

VS

Team Averages
Level 64
1,484 SR
1,438 Elo+
Sol
Sol
KingArleqin174
Sol
Level 62
God Stats
6W - 10L
1,429 SR
Queue Stats
122W - 156L
1,356 Elo+
Party 1
Da Ji
Da Ji
NoOneEsCp
Da Ji
Level 39
God Stats
2W - 1L
1,546 SR
Queue Stats
70W - 65L
1,493 Elo+
Party 1
Chernobog
Chernobog
Опалмолив
Chernobog
Level 92
God Stats
24W - 29L
1,477 SR
Queue Stats
252W - 298L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SylverWolf
Tsukuyomi
11
1 / 13 / 0
8,819
588
6,807
16,885
4,970
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
VengaVa
Neith
12
0 / 6 / 1
8,448
563
6,883
11,894
4,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Yongenitales1
Kukulkan
12
0 / 3 / 1
8,754
584
5,666
7,321
2,339
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 14
10,871
725
9,447
4,601
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
NoOneEsCp
Da Ji
14
5 / 1 / 14
10,935
729
11,276
16,128
17,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
13 / 0 / 7
12,060
804
11,288
9,516
5,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
1
Kills
22
22
Deaths
1
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
0
14
11
W
Da Ji
NoOneEsCp
Da Ji
5
1
14
12
L
Tsukuyomi
SylverWolf
Tsukuyomi
1
13
0
0.08
L
Neith
VengaVa
Neith
0
6
1
0.08
L
Kukulkan
Yongenitales1
Kukulkan
0
3
1
0.17
W
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,356
Damage
32,011
36,100
Taken
30,245
11,415
Mitigated
25,335
3,864
Healing
8,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,447
2,415
0
2,429
4,601
2,314
1,274
652
3,949
41,416
2,479
W
Da Ji
NoOneEsCp
Da Ji
11,276
1,808
912
3,798
16,128
17,894
972
3,778
12,350
135
26,571
L
Tsukuyomi
SylverWolf
Tsukuyomi
6,807
2,096
323
1,768
16,885
4,970
0
3,174
13,143
0
23,728
L
Neith
VengaVa
Neith
6,883
1,304
0
1,039
11,894
4,106
0
3,766
7,700
0
24,039
L
Kukulkan
Yongenitales1
Kukulkan
5,666
270
0
734
7,321
2,339
0
1,961
5,214
36,637
0
W
11,288
6,528
0
1,005
9,516
5,127
876
1,792
7,724
0
59,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,021
Gold Earned
33,866
164
Minions Killed
200
3
Camps Cleared
10
773,733
Distance Traveled
876,514
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,871
725
75
5
1
268,028
3
W
Da Ji
10,935
729
27
2
3
288,733
5
L
Tsukuyomi
8,819
588
33
2
0
223,400
2
L
Neith
8,448
563
52
3
0
259,422
3
L
Kukulkan
8,754
584
79
5
3
290,911
8
W
Chernobog
12,060
804
98
7
6
319,753
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role