Player Matchup

Achilles
Achilles
Masters
ItsJoustTooEasy
Achilles
Masters
Level 160
God Stats
46W - 10L
2,053 SR
Queue Stats
990W - 182L
3,159 MMR
Party 1
Bacchus
Bacchus
Platinum III
MigeruSensei
Bacchus
Platinum III
Level 108
God Stats
18W - 20L
1,615 SR
Queue Stats
268W - 286L
1,958 MMR
Solo
Chang'e
Chang'e
Diamond II
Ζelda
Chang'e
Diamond II
Level 129
God Stats
7W - 1L
1,851 SR
Queue Stats
38W - 9L
2,943 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,840 SR
2,687 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 65
1,567 SR
1,968 MMR
Hercules
Hercules
Gold III
Ganstarific23
Hercules
Gold III
Level 85
God Stats
15W - 14L
1,607 SR
Queue Stats
82W - 103L
1,729 MMR
Party 2
Athena
Athena
Platinum I
RedemptionL7949
Athena
Platinum I
Level 61
God Stats
16W - 18L
1,561 SR
Queue Stats
177W - 213L
2,026 MMR
Solo
Medusa
Medusa
Platinum I
creamated13
Medusa
Platinum I
Level 48
God Stats
1W - 4L
1,535 SR
Queue Stats
49W - 38L
2,148 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
5 / 2 / 9
8,721
727
12,647
15,013
11,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
MigeruSensei
Bacchus
13
6 / 0 / 8
9,819
818
5,764
7,433
10,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
Ζelda
Chang'e
13
4 / 1 / 10
8,699
725
18,591
8,937
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
FenrirSolThothCerberusArtio

VS

Bans
GebPersephoneGilgameshScyllaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ganstarific23
Hercules
10
1 / 8 / 2
8,062
672
4,156
20,799
12,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 3
6,919
577
4,240
12,764
10,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
12
2 / 3 / 1
7,642
637
6,339
8,947
3,181
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
15
Kills
3
3
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ganstarific23
Hercules
1
8
2
0.25
W
Achilles
5
2
9
4.75
W
Bacchus
MigeruSensei
Bacchus
6
0
8
10
L
0
4
3
0.38
L
Medusa
2
3
1
0.83
W
Chang'e
Ζelda
Chang'e
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,002
Damage
14,735
31,383
Taken
42,510
27,708
Mitigated
26,315
15,041
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ganstarific23
Hercules
4,156
796
0
3,234
20,799
12,554
0
12,936
7,553
0
13,738
W
Achilles
12,647
5,743
0
4,717
15,013
11,961
1,127
2,055
12,777
0
25,057
W
Bacchus
MigeruSensei
Bacchus
5,764
857
488
1,997
7,433
10,953
366
1,043
6,390
18,506
0
L
4,240
1,130
0
1,989
12,764
10,580
0
6,856
5,587
16,897
0
L
Medusa
6,339
1,585
0
250
8,947
3,181
0
4,675
4,060
0
29,389
W
Chang'e
Ζelda
Chang'e
18,591
1,396
2,978
4,861
8,937
4,794
578
1,491
7,363
56,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,239
Gold Earned
22,623
133
Minions Killed
97
8
Camps Cleared
3
741,059
Distance Traveled
631,029
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,062
672
13
1
0
214,693
1
W
Achilles
8,721
727
25
2
5
234,433
1
W
Bacchus
9,819
818
17
1
2
254,184
1
L
Athena
6,919
577
33
3
1
210,892
5
L
Medusa
7,642
637
51
4
2
205,444
0
W
Chang'e
8,699
725
91
8
1
252,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role