Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BokiKancer
Baron Samedi
Level 40
God Stats
2W - 2L
1,631 SR
Queue Stats
10W - 9L
1,487 Elo+
Party 1
Neith
Neith
IgorIstoricar
Neith
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,552 Elo+
Party 1
Team Averages
Level 88
1,544 SR
1,513 Elo+

VS

Team Averages
Level 93
1,520 SR
1,393 Elo+
Hou Yi
Hou Yi
Alexdge18
Hou Yi
Level 86
God Stats
1W - 1L
1,407 SR
Queue Stats
3W - 9L
1,247 Elo+
Party 2
Zeus
Zeus
KARNOBATMAN
Zeus
Level 116
God Stats
8W - 3L
1,847 SR
Queue Stats
19W - 23L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
Rhinocore
Cthulhu
Level 78
God Stats
12W - 24L
1,307 SR
Queue Stats
231W - 285L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 7 / 8
13,448
640
14,399
27,444
36,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
BokiKancer
Baron Samedi
17
6 / 10 / 6
13,621
649
20,936
28,985
19,136
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 9 / 4
13,797
657
17,528
23,333
8,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Alexdge18
Hou Yi
17
9 / 7 / 13
14,410
686
19,801
22,805
8,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 4 / 12
15,949
759
37,450
18,608
8,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Rhinocore
Cthulhu
17
3 / 2 / 19
13,462
641
14,137
20,083
30,601
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
70
13
Kills
26
26
Deaths
13
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
7
8
0.86
W
Hou Yi
Alexdge18
Hou Yi
9
7
13
2.21
L
Baron Samedi
BokiKancer
Baron Samedi
6
10
6
0.9
L
5
9
4
0.78
W
14
4
12
5
W
Cthulhu
Rhinocore
Cthulhu
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,863
Damage
71,388
79,762
Taken
61,496
64,098
Mitigated
47,864
20,190
Healing
17,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
14,399
1,026
0
3,736
27,444
36,671
210
17,541
9,903
30,869
0
W
Hou Yi
Alexdge18
Hou Yi
19,801
12,556
1,202
5,842
22,805
8,682
2,378
11,385
11,420
0
46,987
L
Baron Samedi
BokiKancer
Baron Samedi
20,936
1,998
3,143
11,150
28,985
19,136
398
20,598
8,387
60,789
0
L
17,528
6,125
0
2,161
23,333
8,291
455
14,276
9,057
0
53,098
W
37,450
4,635
580
5,969
18,608
8,581
749
14,384
4,224
88,270
0
W
Cthulhu
Rhinocore
Cthulhu
14,137
1,079
1,204
3,187
20,083
30,601
410
9,914
10,169
43,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,866
Gold Earned
43,821
199
Minions Killed
223
7
Camps Cleared
7
936,451
Distance Traveled
1,028,004
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,448
640
27
1
1
355,288
0
W
Hou Yi
14,410
686
60
3
2
302,935
2
L
Baron Samedi
13,621
649
93
4
5
263,175
2
L
Neith
13,797
657
79
4
1
317,988
0
W
Zeus
15,949
759
105
5
3
344,361
0
W
Cthulhu
13,462
641
58
3
2
380,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role