Player Matchup

Xbalanque
Xbalanque
Chief_Holcsmash
Xbalanque
Level 87
God Stats
6W - 2L
1,707 SR
Queue Stats
195W - 200L
1,442 Elo+
Solo
Mulan
Mulan
ISucAtSupport
Mulan
Level 27
God Stats
1W - 1L
1,481 SR
Queue Stats
38W - 35L
1,465 Elo+
Solo
Nu Wa
Nu Wa
RubberLoki1
Nu Wa
Level 104
God Stats
0W - 2L
1,171 SR
Queue Stats
21W - 34L
1,393 Elo+
Solo
Vamana
Vamana
Whos Zuki
Vamana
Level 160
God Stats
0W - 2L
1,281 SR
Queue Stats
280W - 285L
1,432 Elo+
Solo
Bacchus
Bacchus
syx660
Bacchus
Level 88
God Stats
1W - 3L
1,511 SR
Queue Stats
59W - 78L
1,425 Elo+
Solo
Team Averages
Level 93
1,430 SR
1,431 Elo+

VS

Team Averages
Level 103
1,546 SR
1,471 Elo+
Kukulkan
Kukulkan
C-Bas_
Kukulkan
Level 122
God Stats
4W - 0L
1,994 SR
Queue Stats
124W - 101L
1,552 Elo+
Party 1
Nike
Nike
Frijoll
Nike
Level 106
God Stats
3W - 0L
1,593 SR
Queue Stats
81W - 61L
1,543 Elo+
Party 1
Vamana
Vamana
Megajoker86
Vamana
Level 89
God Stats
2W - 1L
1,266 SR
Queue Stats
79W - 64L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
NovaZide
Cthulhu
Level 86
God Stats
1W - 0L
1,438 SR
Queue Stats
41W - 49L
1,368 Elo+
Solo
Bastet
Bastet
Obi1CanBneMe
Bastet
Level 113
God Stats
10W - 9L
1,438 SR
Queue Stats
219W - 244L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Chief_Holcsmash
Xbalanque
16
3 / 7 / 8
10,786
599
12,524
11,018
3,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

20
20 / 9 / 4
15,384
855
35,256
25,824
19,767
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
3 / 10 / 15
12,261
681
21,804
15,235
5,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
Whos Zuki
Vamana
19
1 / 9 / 10
11,145
619
12,688
22,994
27,537
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
syx660
Bacchus
17
2 / 7 / 18
11,698
650
12,841
27,254
31,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
C-Bas_
Kukulkan
20
8 / 5 / 22
13,693
761
23,494
12,679
5,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Frijoll
Nike
20
19 / 5 / 18
14,988
833
24,170
25,061
25,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vamana
20
6 / 5 / 29
13,973
776
18,412
33,361
28,544
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Cthulhu
NovaZide
Cthulhu
20
4 / 6 / 26
13,197
733
14,370
25,441
21,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
17
5 / 9 / 22
11,815
656
12,976
20,212
7,463
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
159
29
Kills
42
42
Deaths
30
55
Assists
117
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
C-Bas_
Kukulkan
8
5
22
3.8
L
Xbalanque
Chief_Holcsmash
Xbalanque
3
7
8
1
W
Nike
Frijoll
Nike
19
5
18
5.6
L
20
9
4
2.44
W
Vamana
6
5
29
4.1
W
Cthulhu
NovaZide
Cthulhu
4
6
26
2.83
W
Bastet
5
9
22
1.78
L
3
10
15
1.05
L
Vamana
Whos Zuki
Vamana
1
9
10
0.67
L
Bacchus
syx660
Bacchus
2
7
18
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,113
Damage
93,422
102,325
Taken
116,754
88,890
Mitigated
89,498
27,177
Healing
47,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
C-Bas_
Kukulkan
23,494
2,178
4,140
2,410
12,679
5,933
3,053
4,559
8,120
54,902
0
L
Xbalanque
Chief_Holcsmash
Xbalanque
12,524
3,568
931
903
11,018
3,854
0
4,029
6,662
0
21,209
W
Nike
Frijoll
Nike
24,170
3,384
2,917
5,030
25,061
25,995
217
6,983
18,078
7,109
32,249
L
35,256
2,282
836
8,138
25,824
19,767
1,219
11,568
13,500
0
50,686
W
Vamana
18,412
5,845
1,168
10,086
33,361
28,544
1,177
9,144
24,217
11,426
39,825
W
Cthulhu
NovaZide
Cthulhu
14,370
498
8,146
8,783
25,441
21,563
961
7,420
18,021
36,987
0
W
Bastet
12,976
2,532
2,157
2,705
20,212
7,463
867
6,539
13,673
0
21,921
L
21,804
2,543
559
1,164
15,235
5,835
280
4,648
10,191
40,917
0
L
Vamana
Whos Zuki
Vamana
12,688
4,661
288
4,839
22,994
27,537
0
10,032
12,001
0
32,486
L
Bacchus
syx660
Bacchus
12,841
676
1,447
8,072
27,254
31,897
0
12,449
13,674
22,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,274
Gold Earned
67,666
154
Minions Killed
211
0
Camps Cleared
0
1,293,807
Distance Traveled
1,661,138
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,693
761
85
5
0
306,209
1
L
Xbalanque
10,786
599
28
2
0
181,046
1
W
Nike
14,988
833
23
1
0
344,401
1
L
Mulan
15,384
855
38
2
0
290,076
3
W
Vamana
13,973
776
47
3
0
347,725
0
W
Cthulhu
13,197
733
44
2
0
344,952
2
W
Bastet
11,815
656
12
1
0
317,851
2
L
Nu Wa
12,261
681
36
2
0
250,063
0
L
Vamana
11,145
619
33
2
0
285,678
0
L
Bacchus
11,698
650
19
1
0
286,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role