Player Matchup

Fenrir
Fenrir
Nitecrow462
Fenrir
Level 69
God Stats
0W - 3L
1,339 SR
Queue Stats
39W - 73L
1,295 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Perfect Shiro
Morgan Le Fay
Level 145
God Stats
159W - 112L
1,623 SR
Queue Stats
367W - 292L
1,543 Elo+
Party 2
Medusa
Medusa
Perfect Sith
Medusa
Level 128
God Stats
3W - 2L
1,510 SR
Queue Stats
51W - 43L
1,550 Elo+
Party 2
Team Averages
Level 114
1,491 SR
1,463 Elo+

VS

Team Averages
Level 137
1,606 SR
1,480 Elo+
Izanami
Izanami
AgnstAIIOdds
Izanami
Level 145
God Stats
6W - 2L
1,634 SR
Queue Stats
106W - 90L
1,455 Elo+
Party 1
Geb
Geb
MetThe DUKE14
Geb
Level 144
God Stats
40W - 24L
1,644 SR
Queue Stats
190W - 225L
1,491 Elo+
Solo
Nox
Nox
PaNiiC ko
Nox
Level 122
God Stats
124W - 116L
1,539 SR
Queue Stats
342W - 350L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 10 / 2
9,945
585
5,436
16,309
6,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Perfect Shiro
Morgan Le Fay
15
3 / 3 / 1
10,398
612
14,125
9,894
3,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Medusa
12
1 / 7 / 3
9,503
559
12,422
12,410
4,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AgnstAIIOdds
Izanami
16
5 / 4 / 12
11,399
671
7,864
12,841
5,842
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 3 / 18
11,333
667
7,299
26,379
32,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
13 / 0 / 7
12,449
732
15,343
10,055
5,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
20
20
Deaths
7
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Izanami
AgnstAIIOdds
Izanami
5
4
12
2.75
W
2
3
18
3.67
L
Fenrir
2
10
2
0.3
W
13
0
7
16.5
L
Morgan Le Fay
Perfect Shiro
Morgan Le Fay
3
3
1
1.17
L
Medusa
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,983
Damage
30,506
38,613
Taken
49,275
14,810
Mitigated
43,360
4,642
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AgnstAIIOdds
Izanami
7,864
5,170
0
2,169
12,841
5,842
2,580
5,084
7,429
0
75,775
W
7,299
1,221
496
4,461
26,379
32,140
169
5,867
18,746
12,080
0
L
Fenrir
5,436
1,433
0
1,326
16,309
6,813
0
9,728
6,581
0
12,953
W
15,343
600
216
1,958
10,055
5,378
328
3,194
6,534
48,891
0
L
Morgan Le Fay
Perfect Shiro
Morgan Le Fay
14,125
3,196
56
2,458
9,894
3,947
570
5,425
4,469
41,417
0
L
Medusa
12,422
3,932
153
649
12,410
4,050
646
7,692
4,718
0
34,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,846
Gold Earned
35,181
150
Minions Killed
205
2
Camps Cleared
14
817,193
Distance Traveled
936,448
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,399
671
123
7
9
271,446
1
W
Geb
11,333
667
4
0
0
329,420
1
L
Fenrir
9,945
585
20
1
1
284,592
5
W
Nox
12,449
732
78
5
5
335,582
5
L
Morgan Le Fay
10,398
612
72
4
0
270,750
3
L
Medusa
9,503
559
58
3
1
261,851
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role