Player Matchup

Izanami
Izanami
BuRnZmTZ
Izanami
Level 103
God Stats
13W - 4L
1,667 SR
Queue Stats
198W - 142L
1,655 Elo+
Party 2
Nox
Nox
Doerak
Nox
Level 123
God Stats
10W - 7L
1,678 SR
Queue Stats
208W - 179L
1,661 Elo+
Party 2
Khepri
Khepri
Dolfier
Khepri
Level 122
God Stats
2W - 1L
1,853 SR
Queue Stats
288W - 247L
1,673 Elo+
Party 2
Team Averages
Level 116
1,733 SR
1,663 Elo+

VS

Team Averages
Level 122
1,494 SR
1,507 Elo+
Zeus
Zeus
Floki232
Zeus
Level 133
God Stats
6W - 5L
1,519 SR
Queue Stats
298W - 304L
1,521 Elo+
Party 1
Achilles
Achilles
LaLyG
Achilles
Level 92
God Stats
10W - 10L
1,489 SR
Queue Stats
228W - 257L
1,507 Elo+
Party 1
Odin
Odin
Szityi
Odin
Level 140
God Stats
10W - 14L
1,473 SR
Queue Stats
462W - 472L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BuRnZmTZ
Izanami
12
1 / 4 / 2
9,232
577
11,264
9,702
4,213
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nox
Doerak
Nox
14
3 / 3 / 1
10,493
656
13,062
10,132
5,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Dolfier
Khepri
13
1 / 5 / 3
10,520
658
6,800
18,664
24,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
6 / 1 / 5
11,109
694
19,335
11,101
4,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
LaLyG
Achilles
15
5 / 2 / 6
10,457
654
9,769
16,695
23,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
Szityi
Odin
15
1 / 2 / 10
10,109
632
6,898
16,303
12,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
12
12
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
BuRnZmTZ
Izanami
1
4
2
0.5
L
Nox
Doerak
Nox
3
3
1
1.17
L
Khepri
Dolfier
Khepri
1
5
3
0.5
W
Zeus
6
1
5
8.5
W
Achilles
LaLyG
Achilles
5
2
6
4
W
Odin
Szityi
Odin
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,126
Damage
36,002
38,498
Taken
44,099
33,737
Mitigated
40,775
5,390
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BuRnZmTZ
Izanami
11,264
7,607
0
1,648
9,702
4,213
0
4,456
4,821
0
36,150
L
Nox
Doerak
Nox
13,062
981
0
762
10,132
5,041
0
4,165
5,517
38,321
0
L
Khepri
Dolfier
Khepri
6,800
1,039
0
2,980
18,664
24,483
0
9,514
8,362
17,081
0
W
Zeus
19,335
4,733
0
6,427
11,101
4,585
1,744
6,468
4,501
71,492
3,816
W
Achilles
LaLyG
Achilles
9,769
2,586
0
1,841
16,695
23,878
0
5,732
10,713
0
24,579
W
Odin
Szityi
Odin
6,898
880
0
2,970
16,303
12,312
477
8,212
7,625
0
34,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,245
Gold Earned
31,675
167
Minions Killed
206
2
Camps Cleared
12
857,390
Distance Traveled
867,924
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,232
577
61
4
2
277,932
5
L
Nox
10,493
656
84
5
0
300,926
4
L
Khepri
10,520
658
22
1
0
278,532
3
W
Zeus
11,109
694
117
7
2
277,850
1
W
Achilles
10,457
654
31
2
3
275,858
0
W
Odin
10,109
632
58
4
7
314,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role