Player Matchup

Chaac
Chaac
 
Chaac
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Cuxxxxx
Fenrir
Level 26
God Stats
39W - 39L
1,519 SR
Queue Stats
45W - 48L
1,496 Elo+
Party 2
Sylvanus
Sylvanus
Javfid
Sylvanus
Level 81
God Stats
2W - 0L
1,702 SR
Queue Stats
50W - 48L
1,510 Elo+
Party 2
Hel
Hel
MexRotkL
Hel
Level 54
God Stats
2W - 2L
1,363 SR
Queue Stats
2W - 4L
1,016 Elo+
Solo
Izanami
Izanami
Serum124
Izanami
Level 67
God Stats
6W - 1L
1,521 SR
Queue Stats
154W - 172L
1,424 Elo+
Solo
Team Averages
Level 55
1,521 SR
1,389 Elo+

VS

Team Averages
Level 46
1,477 SR
1,482 Elo+
Guan Yu
Guan Yu
DanONSMITE
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,577 Elo+
Party 3
Artemis
Artemis
Egroteya
Artemis
Level 68
God Stats
4W - 9L
1,434 SR
Queue Stats
130W - 107L
1,443 Elo+
Party 1
Kuzenbo
Kuzenbo
Kaheshi
Kuzenbo
Level 49
God Stats
3W - 1L
1,647 SR
Queue Stats
5W - 4L
1,524 Elo+
Party 3
Ao Kuang
Ao Kuang
Pytachok
Ao Kuang
Level 32
God Stats
2W - 8L
1,313 SR
Queue Stats
90W - 85L
1,415 Elo+
Party 1
Baba Yaga
Baba Yaga
krakenshoy
Baba Yaga
Level 60
God Stats
1W - 4L
1,490 SR
Queue Stats
91W - 92L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 1 / 3
8,092
578
11,695
9,042
6,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Cuxxxxx
Fenrir
13
4 / 1 / 9
7,893
564
5,478
8,927
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Javfid
Sylvanus
13
4 / 0 / 15
8,949
639
10,869
13,058
12,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 3 / 3
6,878
491
1,830
6,017
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Serum124
Izanami
13
9 / 3 / 3
8,329
595
12,117
8,514
2,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DanONSMITE
Guan Yu
8
0 / 4 / 1
5,785
413
2,251
8,507
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
Egroteya
Artemis
10
0 / 8 / 2
6,452
461
8,684
12,667
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
Kaheshi
Kuzenbo
8
0 / 5 / 1
5,432
388
3,729
11,659
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Pytachok
Ao Kuang
11
3 / 5 / 1
7,132
509
7,218
12,540
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baba Yaga
krakenshoy
Baba Yaga
13
5 / 3 / 1
7,940
567
7,783
9,547
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
25
Kills
8
8
Deaths
25
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
3
7.5
W
Fenrir
Cuxxxxx
Fenrir
4
1
9
8.5
L
Guan Yu
DanONSMITE
Guan Yu
0
4
1
0.13
L
Artemis
Egroteya
Artemis
0
8
2
0.13
W
Sylvanus
Javfid
Sylvanus
4
0
15
11.5
L
Kuzenbo
Kaheshi
Kuzenbo
0
5
1
0.1
W
2
3
3
1.17
L
Ao Kuang
Pytachok
Ao Kuang
3
5
1
0.7
W
Izanami
Serum124
Izanami
9
3
3
3.5
L
Baba Yaga
krakenshoy
Baba Yaga
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,989
Damage
29,665
45,558
Taken
54,920
27,433
Mitigated
22,889
18,301
Healing
13,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,695
2,155
0
3,198
9,042
6,306
0
3,673
5,310
0
53,196
W
Fenrir
Cuxxxxx
Fenrir
5,478
2,510
0
4,437
8,927
3,332
0
2,653
6,208
0
38,157
L
Guan Yu
DanONSMITE
Guan Yu
2,251
285
0
2,274
8,507
4,604
0
878
7,629
0
18,134
L
Artemis
Egroteya
Artemis
8,684
4,042
0
2,893
12,667
2,757
0
3,711
8,932
0
36,109
W
Sylvanus
Javfid
Sylvanus
10,869
3,853
973
6,104
13,058
12,730
0
4,269
8,715
31,070
0
L
Kuzenbo
Kaheshi
Kuzenbo
3,729
1,182
0
750
11,659
8,084
50
3,986
7,650
17,353
0
W
1,830
173
859
1,533
6,017
2,099
476
2,787
3,230
30,960
0
L
Ao Kuang
Pytachok
Ao Kuang
7,218
2,530
0
4,977
12,540
4,215
0
2,456
10,040
29,059
6,862
W
Izanami
Serum124
Izanami
12,117
8,584
0
1,197
8,514
2,966
0
4,263
4,251
0
50,566
L
Baba Yaga
krakenshoy
Baba Yaga
7,783
364
0
2,532
9,547
3,229
0
1,495
7,970
46,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,141
Gold Earned
32,741
354
Minions Killed
302
0
Camps Cleared
0
1,377,501
Distance Traveled
1,201,297
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,092
578
81
6
0
281,663
4
W
Fenrir
7,893
564
73
5
0
306,324
5
L
Guan Yu
5,785
413
45
3
0
202,081
1
L
Artemis
6,452
461
79
6
0
214,264
3
W
Sylvanus
8,949
639
38
3
0
247,215
3
L
Kuzenbo
5,432
388
27
2
0
272,998
0
W
Hel
6,878
491
75
5
0
281,307
0
L
Ao Kuang
7,132
509
62
4
0
264,125
2
W
Izanami
8,329
595
87
6
0
260,992
2
L
Baba Yaga
7,940
567
89
6
0
247,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role