Player Matchup

Gilgamesh
Gilgamesh
Its Statics
Gilgamesh
Level 29
God Stats
63W - 26L
1,684 SR
Queue Stats
137W - 72L
1,617 Elo+
Party 2
Atlas
Atlas
MincedPengie
Atlas
Level 70
God Stats
23W - 11L
1,631 SR
Queue Stats
205W - 105L
1,626 Elo+
Party 2
Ao Kuang
Ao Kuang
The12Docter
Ao Kuang
Level 125
God Stats
2W - 1L
1,578 SR
Queue Stats
247W - 126L
1,618 Elo+
Party 2
Team Averages
Level 75
1,631 SR
1,620 Elo+

VS

Team Averages
Level 60
1,540 SR
1,457 Elo+
Chaac
Chaac
G8G3
Chaac
Level 88
God Stats
13W - 17L
1,478 SR
Queue Stats
205W - 139L
1,526 Elo+
Party 1
Merlin
Merlin
SmiteGuru5405
Merlin
Level 62
God Stats
41W - 27L
1,639 SR
Queue Stats
255W - 203L
1,440 Elo+
Party 1
Artemis
Artemis
Uw121600
Artemis
Level 29
God Stats
18W - 17L
1,503 SR
Queue Stats
87W - 97L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Its Statics
Gilgamesh
17
7 / 2 / 10
13,658
650
13,689
18,477
14,581
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 1 / 15
13,181
628
10,427
25,354
30,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
The12Docter
Ao Kuang
18
11 / 4 / 7
14,013
667
21,246
20,807
9,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
G8G3
Chaac
15
3 / 4 / 3
12,808
610
13,524
22,010
25,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 5 / 3
12,750
607
23,699
14,604
5,848
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Uw121600
Artemis
13
0 / 10 / 6
10,993
523
10,237
16,702
6,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
19
Kills
7
7
Deaths
19
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
G8G3
Chaac
3
4
3
1.13
W
Gilgamesh
Its Statics
Gilgamesh
7
2
10
6
W
1
1
15
8.5
L
4
5
3
1.1
W
Ao Kuang
The12Docter
Ao Kuang
11
4
7
3.63
L
Artemis
Uw121600
Artemis
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,362
Damage
47,460
64,638
Taken
53,316
55,130
Mitigated
37,044
19,305
Healing
13,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
G8G3
Chaac
13,524
964
244
9,336
22,010
25,195
0
11,222
10,524
0
38,052
W
Gilgamesh
Its Statics
Gilgamesh
13,689
2,812
0
2,201
18,477
14,581
0
7,032
10,850
0
48,086
W
10,427
3,545
824
6,362
25,354
30,719
374
9,278
15,432
36,513
0
L
23,699
1,260
198
2,530
14,604
5,848
396
8,823
5,781
54,418
0
W
Ao Kuang
The12Docter
Ao Kuang
21,246
5,848
0
9,918
20,807
9,830
2,609
8,160
12,216
63,654
7,673
L
Artemis
Uw121600
Artemis
10,237
4,577
83
833
16,702
6,001
1,271
9,947
6,755
0
19,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,852
Gold Earned
36,551
206
Minions Killed
155
13
Camps Cleared
2
1,195,709
Distance Traveled
966,190
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,808
610
65
3
1
390,229
6
W
Gilgamesh
13,658
650
65
3
5
420,531
2
W
Atlas
13,181
628
55
3
1
388,612
3
L
Merlin
12,750
607
76
4
1
282,803
0
W
Ao Kuang
14,013
667
86
4
7
386,566
6
L
Artemis
10,993
523
14
1
0
293,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role