Player Matchup

Zeus
Zeus
Silver I
PalGround
Zeus
Silver I
Level 132
God Stats
5W - 3L
1,552 SR
Queue Stats
24W - 21L
1,564 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,552 SR
1,564 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 43
1,500 SR
1,500 MMR
Medusa
Medusa
Bronze III
CrazedRaid
Medusa
Bronze III
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
1 / 3 / 0
7,173
797
3,178
7,067
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BakasuraSkadiKaliPoseidonLoki

VS

Bans
BellonaOlorunHe BoUllrChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CrazedRaid
Medusa
14
3 / 1 / 0
7,952
884
5,189
4,771
2,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
CrazedRaid
Medusa
3
1
0
3
L
Zeus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,178
Damage
5,189
7,067
Taken
4,771
3,146
Mitigated
2,606
1,773
Healing
1,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CrazedRaid
Medusa
5,189
2,004
0
1,429
4,771
2,606
570
3,261
1,326
121
43,369
L
Zeus
3,178
584
0
1,773
7,067
3,146
0
396
6,671
36,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,173
Gold Earned
7,952
90
Minions Killed
96
4
Camps Cleared
4
164,796
Distance Traveled
167,308
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,952
884
96
11
4
167,308
2
L
Zeus
7,173
797
90
10
4
164,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role