Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
BossØfHell
Awilix
Level 159
God Stats
9W - 2L
1,752 SR
Queue Stats
466W - 165L
1,847 Elo+
Party 2
Sylvanus
Sylvanus
Søphíe
Sylvanus
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,692 Elo+
Party 2
Achilles
Achilles
VukitO
Achilles
Level 160
God Stats
10W - 7L
1,675 SR
Queue Stats
791W - 407L
1,748 Elo+
Party 2
Danzaburou
Danzaburou
vitorgato
Danzaburou
Level 3
God Stats
2W - 0L
1,718 SR
Queue Stats
40W - 7L
1,692 Elo+
Party 2
Team Averages
Level 99
1,629 SR
1,695 Elo+

VS

Team Averages
Level 98
1,564 SR
1,522 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
KillerJocker
Anhur
Level 140
God Stats
2W - 3L
1,658 SR
Queue Stats
193W - 183L
1,556 Elo+
Party 1
Nu Wa
Nu Wa
SynT_J
Nu Wa
Level 76
God Stats
14W - 8L
1,597 SR
Queue Stats
58W - 60L
1,530 Elo+
Party 1
Cliodhna
Cliodhna
fedeskr_69
Cliodhna
Level 95
God Stats
15W - 8L
1,536 SR
Queue Stats
158W - 186L
1,449 Elo+
Solo
Atlas
Atlas
iRobertT
Atlas
Level 86
God Stats
3W - 2L
1,530 SR
Queue Stats
122W - 86L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 1 / 1
7,215
722
3,554
4,413
1,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
10
8 / 1 / 2
6,782
678
6,758
5,309
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Søphíe
Sylvanus
8
2 / 2 / 2
5,674
567
2,876
8,240
4,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
VukitO
Achilles
12
3 / 0 / 1
6,873
687
5,233
8,074
3,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
vitorgato
Danzaburou
10
2 / 2 / 3
6,540
654
5,292
7,480
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
1 / 2 / 2
5,493
549
2,408
2,784
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 4 / 1
5,633
563
5,290
7,740
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
SynT_J
Nu Wa
9
0 / 6 / 1
5,196
520
4,323
6,376
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
fedeskr_69
Cliodhna
10
2 / 4 / 1
5,724
572
2,825
7,057
1,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
iRobertT
Atlas
8
1 / 1 / 3
4,799
480
3,455
7,282
2,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
17
Kills
6
6
Deaths
17
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
1
2.5
L
The Morrigan
 
The Morrigan
1
2
2
1
W
Awilix
8
1
2
9
L
2
4
1
0.63
L
Nu Wa
SynT_J
Nu Wa
0
6
1
0.08
W
Sylvanus
Søphíe
Sylvanus
2
2
2
1.5
W
Achilles
VukitO
Achilles
3
0
1
3.5
L
Cliodhna
fedeskr_69
Cliodhna
2
4
1
0.63
L
Atlas
iRobertT
Atlas
1
1
3
2.5
W
Danzaburou
vitorgato
Danzaburou
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,713
Damage
18,301
33,516
Taken
31,239
12,985
Mitigated
8,376
15,647
Healing
6,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,554
1,357
0
2,579
4,413
1,435
782
821
3,570
50,083
5,794
L
The Morrigan
 
The Morrigan
2,408
645
105
560
2,784
778
0
1,362
1,422
26,278
1,675
W
Awilix
6,758
1,949
0
1,118
5,309
1,713
0
2,108
3,119
0
27,001
L
5,290
1,826
0
1,686
7,740
1,750
0
1,577
6,163
0
25,046
L
Nu Wa
SynT_J
Nu Wa
4,323
1,482
0
500
6,376
1,236
0
0
6,177
21,837
0
W
Sylvanus
Søphíe
Sylvanus
2,876
983
2,789
3,474
8,240
4,080
286
1,542
6,668
9,124
0
W
Achilles
VukitO
Achilles
5,233
1,602
0
4,565
8,074
3,768
0
3,034
4,778
0
44,668
L
Cliodhna
fedeskr_69
Cliodhna
2,825
456
0
2,053
7,057
1,752
0
1,111
5,918
0
30,300
L
Atlas
iRobertT
Atlas
3,455
1,455
639
1,216
7,282
2,860
0
1,964
5,239
10,486
0
W
Danzaburou
vitorgato
Danzaburou
5,292
2,996
0
1,122
7,480
1,989
1,834
894
6,556
0
40,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,084
Gold Earned
26,845
363
Minions Killed
221
0
Camps Cleared
0
1,062,918
Distance Traveled
993,818
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,215
722
115
12
0
206,455
3
L
The Morrigan
5,493
549
54
5
0
181,158
0
W
Awilix
6,782
678
47
5
0
258,563
3
L
Anhur
5,633
563
49
5
0
186,329
0
L
Nu Wa
5,196
520
45
5
0
182,776
4
W
Sylvanus
5,674
567
12
1
0
188,236
0
W
Achilles
6,873
687
100
10
0
221,742
0
L
Cliodhna
5,724
572
55
6
0
230,822
1
L
Atlas
4,799
480
18
2
0
212,733
7
W
Danzaburou
6,540
654
89
9
0
187,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role