Player Matchup

Ra
Ra
Darfg911
Ra
Level 39
God Stats
0W - 3L
1,436 SR
Queue Stats
3W - 8L
1,299 Elo+
Party 1
Izanami
Izanami
Pindisspiller
Izanami
Level 18
God Stats
1W - 2L
1,764 SR
Queue Stats
16W - 18L
1,565 Elo+
Party 4
Odin
Odin
Zennet132001
Odin
Level 18
God Stats
0W - 2L
1,972 SR
Queue Stats
6W - 9L
1,304 Elo+
Party 1
Thor
Thor
lixual
Thor
Level 32
God Stats
5W - 9L
1,435 SR
Queue Stats
108W - 103L
1,513 Elo+
Party 4
Yemoja
Yemoja
niikzen
Yemoja
Level 22
God Stats
0W - 1L
1,758 SR
Queue Stats
50W - 56L
1,520 Elo+
Party 4
Team Averages
Level 26
1,673 SR
1,440 Elo+

VS

Team Averages
Level 28
1,507 SR
1,548 Elo+
Anubis
Anubis
BonoboManke
Anubis
Level 27
God Stats
59W - 35L
1,730 SR
Queue Stats
61W - 41L
1,643 Elo+
Party 2
Ymir
Ymir
P1R470L4
Ymir
Level 29
God Stats
2W - 7L
1,217 SR
Queue Stats
72W - 107L
1,366 Elo+
Party 3
Neith
Neith
Pymmih4
Neith
Level 13
God Stats
2W - 0L
1,724 SR
Queue Stats
8W - 2L
1,763 Elo+
Party 2
Fenrir
Fenrir
YoneromY
Fenrir
Level 32
God Stats
4W - 5L
1,285 SR
Queue Stats
73W - 114L
1,303 Elo+
Party 3
Izanami
Izanami
n0noow
Izanami
Level 41
God Stats
27W - 18L
1,581 SR
Queue Stats
78W - 53L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
4,998
454
600
5,511
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
7
2 / 4 / 1
5,120
465
4,581
5,940
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 1
5,565
506
2,196
7,232
2,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
lixual
Thor
7
1 / 4 / 3
5,295
481
3,128
7,595
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yemoja
niikzen
Yemoja
7
1 / 4 / 3
5,210
474
2,400
6,759
2,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
4 / 1 / 1
7,171
652
5,007
4,101
1,810
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
8
0 / 4 / 2
5,524
502
325
8,057
4,769
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Pymmih4
Neith
13
11 / 0 / 2
8,085
735
11,838
4,831
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
YoneromY
Fenrir
10
5 / 1 / 3
6,838
622
4,240
7,381
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
n0noow
Izanami
10
2 / 1 / 4
6,365
579
2,972
4,995
1,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
22
22
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
1
1
4.5
L
0
6
1
0.08
W
Ymir
0
4
2
0.25
L
Izanami
2
4
1
0.63
W
Neith
Pymmih4
Neith
11
0
2
12
W
Fenrir
YoneromY
Fenrir
5
1
3
6.5
L
1
4
1
0.38
L
Thor
lixual
Thor
1
4
3
0.63
W
Izanami
n0noow
Izanami
2
1
4
4
L
Yemoja
niikzen
Yemoja
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,905
Damage
24,382
33,037
Taken
29,365
9,316
Mitigated
12,848
5,168
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,007
250
0
2,016
4,101
1,810
731
147
3,804
37,481
0
L
600
70
53
680
5,511
1,314
0
680
4,831
24,510
0
W
Ymir
325
0
340
775
8,057
4,769
45
1,011
7,046
11,645
0
L
Izanami
4,581
3,645
0
375
5,940
1,321
150
38
5,902
0
21,316
W
Neith
Pymmih4
Neith
11,838
5,618
0
2,556
4,831
1,991
712
894
3,903
0
47,549
W
Fenrir
YoneromY
Fenrir
4,240
1,408
0
3,030
7,381
2,959
0
539
6,777
0
36,711
L
2,196
530
0
722
7,232
2,495
0
3,089
4,143
0
18,213
L
Thor
lixual
Thor
3,128
941
0
1,848
7,595
1,776
0
1,341
6,254
0
13,755
W
Izanami
n0noow
Izanami
2,972
1,831
0
1,236
4,995
1,319
1,303
657
4,338
0
38,196
L
Yemoja
niikzen
Yemoja
2,400
710
807
683
6,759
2,410
0
184
6,575
8,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,188
Gold Earned
33,983
171
Minions Killed
319
0
Camps Cleared
0
986,914
Distance Traveled
1,010,032
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,171
652
80
7
0
173,105
3
L
Ra
4,998
454
47
4
0
185,629
0
W
Ymir
5,524
502
18
2
0
217,899
4
L
Izanami
5,120
465
44
4
0
199,652
1
W
Neith
8,085
735
82
7
0
208,476
4
W
Fenrir
6,838
622
63
6
0
207,631
1
L
Odin
5,565
506
37
3
0
217,229
0
L
Thor
5,295
481
30
3
0
195,168
0
W
Izanami
6,365
579
76
7
0
202,921
1
L
Yemoja
5,210
474
13
1
0
189,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role