Player Matchup

Ymir
Ymir
Platinum V
Dudeson49
Ymir
Platinum V
Level 125
God Stats
45W - 30L
1,697 SR
Queue Stats
84W - 67L
1,741 MMR
Party 2
Medusa
Medusa
Platinum V
SapphicSnakeSis
Medusa
Platinum V
Level 160
God Stats
27W - 14L
1,740 SR
Queue Stats
84W - 67L
1,763 MMR
Party 2
Scylla
Scylla
Platinum IV
andr8009
Scylla
Platinum IV
Level 122
God Stats
37W - 25L
1,713 SR
Queue Stats
84W - 67L
1,821 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,717 SR
1,775 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,555 SR
1,713 MMR
Gilgamesh
Gilgamesh
Gold IV
Damio
Gilgamesh
Gold IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 12L
1,729 MMR
Party 1
Ullr
Ullr
Gold IV
DamioTheSecond
Ullr
Gold IV
Level 99
God Stats
5W - 3L
1,664 SR
Queue Stats
24W - 11L
1,730 MMR
Party 1
Chang'e
Chang'e
Silver I
LaPeroCZ
Chang'e
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,679 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
3 / 6 / 7
13,308
665
9,390
29,293
36,045
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
6 / 1 / 5
13,742
687
27,652
16,076
8,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
andr8009
Scylla
16
2 / 6 / 7
11,997
600
11,776
11,555
5,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothBastetGebFenrirOdin

VS

Bans
PersephoneSolAresHelSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Damio
Gilgamesh
16
5 / 1 / 7
12,458
623
23,008
21,435
18,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 5 / 6
12,076
604
11,537
17,290
8,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
LaPeroCZ
Chang'e
16
4 / 6 / 7
12,140
607
17,207
16,474
13,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
11
Kills
13
13
Deaths
12
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Damio
Gilgamesh
5
1
7
8.5
L
4
5
6
1.4
W
Ymir
3
6
7
1.08
L
Chang'e
LaPeroCZ
Chang'e
4
6
7
1.25
W
6
1
5
8.5
W
Scylla
andr8009
Scylla
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,818
Damage
51,752
56,924
Taken
55,199
50,531
Mitigated
40,006
12,104
Healing
15,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Damio
Gilgamesh
23,008
4,861
0
2,820
21,435
18,026
295
6,511
14,924
348
43,761
L
11,537
3,763
0
2,095
17,290
8,483
959
8,513
8,777
0
54,925
W
Ymir
9,390
1,455
0
7,427
29,293
36,045
0
11,217
16,454
22,367
0
L
Chang'e
LaPeroCZ
Chang'e
17,207
1,176
5,531
5,339
16,474
13,497
315
6,456
10,018
46,745
0
W
27,652
10,661
0
2,347
16,076
8,641
285
3,664
11,829
0
109,416
W
Scylla
andr8009
Scylla
11,776
705
0
2,330
11,555
5,845
187
3,048
7,802
30,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,047
Gold Earned
36,674
253
Minions Killed
230
10
Camps Cleared
9
1,178,252
Distance Traveled
1,131,218
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,458
623
46
2
3
430,941
2
L
Ullr
12,076
604
108
5
2
341,320
1
W
Ymir
13,308
665
22
1
1
357,523
5
L
Chang'e
12,140
607
76
4
4
358,957
7
W
Medusa
13,742
687
185
9
6
450,400
3
W
Scylla
11,997
600
46
2
3
370,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role