Player Matchup

Vamana
Vamana
 
Vamana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KTeDen007
Fenrir
Level 68
God Stats
7W - 11L
1,400 SR
Queue Stats
268W - 255L
1,560 Elo+
Party 1
Zhong Kui
Zhong Kui
LysyBoss2326
Zhong Kui
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 22L
1,113 Elo+
Solo
Team Averages
Level 111
1,467 SR
1,391 Elo+

VS

Team Averages
Level 70
1,371 SR
1,323 Elo+
Cerberus
Cerberus
Der_AVENGER_84
Cerberus
Level 76
God Stats
9W - 20L
1,294 SR
Queue Stats
78W - 129L
1,237 Elo+
Party 2
Hades
Hades
Duisburger_jung1
Hades
Level 54
God Stats
1W - 2L
1,651 SR
Queue Stats
80W - 108L
1,370 Elo+
Party 2
Bastet
Bastet
marSel_xl
Bastet
Level 79
God Stats
0W - 2L
1,168 SR
Queue Stats
170W - 241L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
8 / 1 / 13
11,539
824
20,562
19,270
16,718
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
KTeDen007
Fenrir
15
8 / 3 / 11
10,948
782
10,353
15,195
6,170
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
LysyBoss2326
Zhong Kui
14
6 / 4 / 10
10,524
752
13,325
12,090
7,277
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
5 / 5 / 3
10,637
760
10,517
18,697
7,485
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 8 / 4
8,760
626
10,386
16,675
7,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
marSel_xl
Bastet
11
1 / 9 / 3
8,247
589
7,183
13,394
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
22
Kills
8
8
Deaths
22
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
1
13
14.5
L
Cerberus
5
5
3
1.3
L
2
8
4
0.5
W
Fenrir
KTeDen007
Fenrir
8
3
11
4.5
W
Zhong Kui
LysyBoss2326
Zhong Kui
6
4
10
2.75
L
Bastet
marSel_xl
Bastet
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,240
Damage
28,086
46,555
Taken
48,766
30,165
Mitigated
19,463
12,740
Healing
9,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
20,562
11,632
783
6,331
19,270
16,718
815
7,727
11,543
0
53,407
L
Cerberus
10,517
1,142
215
4,755
18,697
7,485
0
5,400
13,102
34,345
0
L
10,386
1,488
379
3,119
16,675
7,343
0
4,951
11,414
21,416
0
W
Fenrir
KTeDen007
Fenrir
10,353
1,737
1,093
2,148
15,195
6,170
957
8,102
6,525
0
23,602
W
Zhong Kui
LysyBoss2326
Zhong Kui
13,325
1,897
88
2,297
12,090
7,277
0
5,824
6,266
40,001
0
L
Bastet
marSel_xl
Bastet
7,183
2,536
0
1,449
13,394
4,635
0
3,436
9,657
0
17,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,011
Gold Earned
27,644
156
Minions Killed
115
10
Camps Cleared
2
751,701
Distance Traveled
649,527
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,539
824
63
5
1
288,616
3
L
Cerberus
10,637
760
63
5
0
235,178
2
L
Hades
8,760
626
29
2
0
182,786
1
W
Fenrir
10,948
782
29
2
5
267,986
1
W
Zhong Kui
10,524
752
64
5
4
195,099
2
L
Bastet
8,247
589
23
2
2
231,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role