Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
CrimsonDeath99
Jormungandr
Level 125
God Stats
1W - 1L
1,463 SR
Queue Stats
56W - 56L
1,548 Elo+
Party 2
Tyr
Tyr
TheIronToad
Tyr
Level 105
God Stats
2W - 0L
1,366 SR
Queue Stats
52W - 59L
1,524 Elo+
Party 2
Team Averages
Level 116
1,443 SR
1,524 Elo+

VS

Team Averages
Level 17
1,500 SR
1,037 Elo+
Sylvanus
Sylvanus
Ezier
Sylvanus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
986 Elo+
Party 1
Mercury
Mercury
Horkull
Mercury
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
986 Elo+
Party 1
Vulcan
Vulcan
Nazgulord
Vulcan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
3 / 1 / 12
7,752
775
5,308
4,759
1,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
CrimsonDeath99
Jormungandr
14
8 / 0 / 8
8,772
877
8,850
10,378
10,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 3 / 10
8,354
835
11,077
12,278
7,745
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ezier
Sylvanus
9
0 / 6 / 4
6,933
693
3,916
9,561
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Horkull
Mercury
9
1 / 5 / 2
6,629
663
4,217
12,383
7,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Nazgulord
Vulcan
11
3 / 6 / 0
7,566
757
5,251
6,697
2,420
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
4
4
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
1
12
9
W
Jormungandr
CrimsonDeath99
Jormungandr
8
0
8
12
L
Sylvanus
Ezier
Sylvanus
0
6
4
0.33
L
Mercury
Horkull
Mercury
1
5
2
0.4
L
Vulcan
Nazgulord
Vulcan
3
6
0
0.5
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,235
Damage
13,384
27,415
Taken
28,641
20,068
Mitigated
17,394
6,783
Healing
4,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,308
3,107
0
871
4,759
1,821
1,183
2,246
2,415
0
20,429
W
Jormungandr
CrimsonDeath99
Jormungandr
8,850
2,434
575
1,597
10,378
10,502
604
3,452
6,815
33,393
0
L
Sylvanus
Ezier
Sylvanus
3,916
1,258
766
1,925
9,561
7,442
0
3,645
5,488
9,100
0
L
Mercury
Horkull
Mercury
4,217
1,086
305
1,295
12,383
7,532
0
4,003
7,996
0
12,703
L
Vulcan
Nazgulord
Vulcan
5,251
1,815
0
224
6,697
2,420
0
1,619
5,009
18,772
0
W
11,077
1,204
0
3,740
12,278
7,745
835
3,771
8,128
2,568
21,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,878
Gold Earned
21,128
132
Minions Killed
62
9
Camps Cleared
0
583,941
Distance Traveled
482,092
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,752
775
43
4
2
175,191
1
W
Jormungandr
8,772
877
56
6
4
205,371
1
L
Sylvanus
6,933
693
5
1
0
151,939
7
L
Mercury
6,629
663
23
2
0
182,208
2
L
Vulcan
7,566
757
34
3
0
147,945
0
W
Tyr
8,354
835
33
3
3
203,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role