Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Fuzzyjoey
Skadi
Level 64
God Stats
15W - 12L
1,715 SR
Queue Stats
379W - 332L
1,547 Elo+
Party 1
Atlas
Atlas
PlaugeDoctor520
Atlas
Level 124
God Stats
15W - 21L
1,531 SR
Queue Stats
205W - 250L
1,412 Elo+
Solo
Team Averages
Level 105
1,582 SR
1,486 Elo+

VS

Team Averages
Level 122
1,577 SR
1,504 Elo+
Khepri
Khepri
Hurthimfirst
Khepri
Level 160
God Stats
65W - 52L
1,610 SR
Queue Stats
76W - 69L
1,464 Elo+
Solo
Merlin
Merlin
Nick7567
Merlin
Level 109
God Stats
20W - 20L
1,532 SR
Queue Stats
462W - 416L
1,510 Elo+
Party 2
Gilgamesh
Gilgamesh
jimmbbo
Gilgamesh
Level 96
God Stats
50W - 43L
1,590 SR
Queue Stats
291W - 232L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 4 / 6
7,242
658
8,913
9,620
3,058
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Skadi
Fuzzyjoey
Skadi
12
3 / 4 / 4
7,875
716
8,325
8,465
2,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 4 / 3
7,635
694
6,013
9,893
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 2 / 9
8,353
759
5,584
10,167
8,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Nick7567
Merlin
13
8 / 1 / 2
9,047
822
9,541
6,661
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
jimmbbo
Gilgamesh
12
2 / 4 / 8
7,681
698
9,273
12,437
9,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
7
Kills
11
12
Deaths
7
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
6
1
L
Skadi
Fuzzyjoey
Skadi
3
4
4
1.25
W
Khepri
1
2
9
2.75
W
Merlin
Nick7567
Merlin
8
1
2
9
L
3
4
3
1.13
W
Gilgamesh
jimmbbo
Gilgamesh
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,251
Damage
24,398
27,978
Taken
29,265
12,350
Mitigated
19,546
3,991
Healing
5,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,913
3,043
0
2,763
9,620
3,058
569
4,712
4,716
20,145
0
L
Skadi
Fuzzyjoey
Skadi
8,325
2,864
0
0
8,465
2,614
771
4,966
3,183
0
24,542
W
Khepri
5,584
366
589
2,289
10,167
8,223
177
4,848
5,029
19,229
0
W
Merlin
Nick7567
Merlin
9,541
644
0
35
6,661
2,204
674
3,628
2,812
25,411
0
L
6,013
1,358
0
1,228
9,893
6,678
188
4,979
4,618
19,489
0
W
Gilgamesh
jimmbbo
Gilgamesh
9,273
1,278
834
1,593
12,437
9,119
480
5,983
6,160
0
25,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,752
Gold Earned
25,081
113
Minions Killed
122
3
Camps Cleared
6
579,171
Distance Traveled
622,871
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,242
658
34
3
2
190,744
0
L
Skadi
7,875
716
41
4
1
198,135
3
W
Khepri
8,353
759
33
3
0
210,584
2
W
Merlin
9,047
822
53
5
4
202,285
1
L
Atlas
7,635
694
38
3
0
190,292
1
W
Gilgamesh
7,681
698
36
3
2
210,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role