Player Matchup

Achilles
Achilles
 
Achilles
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Babooox
Yemoja
Level 68
God Stats
2W - 1L
1,809 SR
Queue Stats
183W - 181L
1,538 Elo+
Party 2
Vulcan
Vulcan
hairezissracka
Vulcan
Level 46
God Stats
33W - 49L
1,456 SR
Queue Stats
228W - 269L
1,449 Elo+
Solo
Team Averages
Level 52
1,588 SR
1,496 Elo+

VS

Team Averages
Level 65
1,512 SR
1,482 Elo+
Merlin
Merlin
Flameador-95
Merlin
Level 62
God Stats
5W - 10L
1,322 SR
Queue Stats
162W - 258L
1,376 Elo+
Solo
Sylvanus
Sylvanus
LastGameEver
Sylvanus
Level 27
God Stats
34W - 17L
1,717 SR
Queue Stats
99W - 72L
1,528 Elo+
Party 1
Erlang Shen
Erlang Shen
LevK
Erlang Shen
Level 107
God Stats
63W - 60L
1,496 SR
Queue Stats
302W - 302L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 8 / 0
7,258
518
8,112
22,164
17,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yemoja
Babooox
Yemoja
11
0 / 5 / 0
8,253
590
3,902
18,054
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 5 / 0
7,582
542
12,642
8,266
2,947
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
6 / 0 / 10
9,952
711
11,815
8,589
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
LastGameEver
Sylvanus
14
4 / 0 / 14
9,725
695
10,259
11,465
12,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
LevK
Erlang Shen
15
8 / 0 / 10
10,073
720
21,203
18,261
14,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
52
0
Kills
18
18
Deaths
0
0
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
8
0
0
L
Yemoja
Babooox
Yemoja
0
5
0
0
W
Merlin
6
0
10
11
W
Sylvanus
LastGameEver
Sylvanus
4
0
14
11
W
Erlang Shen
LevK
Erlang Shen
8
0
10
13
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,656
Damage
43,277
48,484
Taken
38,315
36,957
Mitigated
29,997
17,083
Healing
16,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,112
2,228
367
3,832
22,164
17,220
0
10,451
11,713
0
12,675
L
Yemoja
Babooox
Yemoja
3,902
1,946
6,630
6,254
18,054
16,790
0
7,865
10,189
14,281
0
W
Merlin
11,815
581
0
915
8,589
3,555
550
4,608
3,830
50,636
0
W
Sylvanus
LastGameEver
Sylvanus
10,259
3,497
6,556
5,619
11,465
12,013
561
5,484
5,658
21,610
4,111
W
Erlang Shen
LevK
Erlang Shen
21,203
10,076
0
3,248
18,261
14,429
340
6,877
10,898
0
42,029
L
12,642
3,432
0
0
8,266
2,947
0
2,830
5,436
45,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,093
Gold Earned
29,750
136
Minions Killed
189
2
Camps Cleared
10
694,037
Distance Traveled
824,349
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,258
518
15
1
0
243,453
1
L
Yemoja
8,253
590
33
2
0
197,725
2
W
Merlin
9,952
711
95
7
6
255,358
2
W
Sylvanus
9,725
695
48
3
2
254,583
3
W
Erlang Shen
10,073
720
46
3
2
314,408
5
L
Vulcan
7,582
542
88
6
2
252,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role