Player Matchup

Apollo
Apollo
 
Apollo
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AoW Cerberus
Mercury
Level 68
God Stats
3W - 4L
1,600 SR
Queue Stats
159W - 182L
1,334 Elo+
Solo
Geb
Geb
DarkZeus1822
Geb
Level 101
God Stats
5W - 8L
1,512 SR
Queue Stats
512W - 513L
1,489 Elo+
Solo
Chaac
Chaac
RGFxRannyz
Chaac
Level 107
God Stats
10W - 12L
1,440 SR
Queue Stats
93W - 100L
1,400 Elo+
Solo
Freya
Freya
xxpeanut124
Freya
Level 117
God Stats
0W - 4L
1,220 SR
Queue Stats
189W - 151L
1,574 Elo+
Solo
Team Averages
Level 95
1,454 SR
1,459 Elo+

VS

Team Averages
Level 107
1,519 SR
1,470 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Bomber6663089
Agni
Level 127
God Stats
46W - 35L
1,475 SR
Queue Stats
655W - 628L
1,426 Elo+
Solo
Ymir
Ymir
CursedGolf9054
Ymir
Level 62
God Stats
3W - 1L
1,613 SR
Queue Stats
106W - 109L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
EScar65
Gilgamesh
Level 67
God Stats
3W - 1L
1,470 SR
Queue Stats
85W - 89L
1,433 Elo+
Solo
Loki
Loki
JoseNoSkillz
Loki
Level 160
God Stats
20W - 18L
1,538 SR
Queue Stats
459W - 417L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 2 / 0
5,596
466
2,495
6,163
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
AoW Cerberus
Mercury
7
0 / 1 / 0
4,930
411
1,226
5,873
1,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 4 / 0
4,699
392
2,778
8,781
3,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
11
3 / 2 / 0
6,799
567
6,829
10,329
8,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 0 / 0
7,392
616
6,388
7,964
2,860
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 0 / 1
6,592
549
5,757
4,521
1,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 3 / 1
5,947
496
4,442
5,403
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 6
5,852
488
3,442
8,978
5,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
EScar65
Gilgamesh
10
1 / 2 / 2
5,989
499
4,633
8,119
5,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 1 / 1
6,756
563
8,721
8,246
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
6
Kills
9
9
Deaths
6
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
2
0
0
W
Neith
 
Neith
3
0
1
3.5
L
Mercury
AoW Cerberus
Mercury
0
1
0
0
W
0
3
1
0.17
W
0
0
6
3
L
0
4
0
0
W
Gilgamesh
EScar65
Gilgamesh
1
2
2
1
W
5
1
1
5.5
L
Chaac
3
2
0
1.5
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,716
Damage
26,995
39,110
Taken
35,267
17,915
Mitigated
16,458
16,786
Healing
12,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,495
1,754
0
1,887
6,163
1,494
0
1,146
5,017
0
32,364
W
Neith
 
Neith
5,757
2,728
177
3,042
4,521
1,310
216
341
4,121
0
43,258
L
Mercury
AoW Cerberus
Mercury
1,226
323
0
1,250
5,873
1,543
0
1,262
4,611
0
17,607
W
4,442
744
0
1,208
5,403
1,740
700
2,980
2,423
37,804
0
W
3,442
787
0
1,490
8,978
5,176
0
2,231
6,335
19,119
0
L
2,778
322
121
1,811
8,781
3,586
0
1,459
7,322
11,169
0
W
Gilgamesh
EScar65
Gilgamesh
4,633
1,602
0
2,646
8,119
5,691
0
614
7,469
0
23,932
W
8,721
3,004
0
4,178
8,246
2,541
753
2,493
5,753
0
34,987
L
Chaac
6,829
1,901
0
6,292
10,329
8,432
84
477
9,852
0
38,551
L
6,388
2,956
0
5,425
7,964
2,860
0
3,540
4,424
48,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,416
Gold Earned
31,136
299
Minions Killed
307
0
Camps Cleared
0
1,007,327
Distance Traveled
1,129,927
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,596
466
71
6
0
210,873
2
W
Neith
6,592
549
84
7
0
210,213
0
L
Mercury
4,930
411
37
3
0
174,492
3
W
Agni
5,947
496
68
6
0
213,630
2
W
Ymir
5,852
488
36
3
0
222,764
2
L
Geb
4,699
392
17
1
0
193,938
1
W
Gilgamesh
5,989
499
59
5
0
234,347
2
W
Loki
6,756
563
60
5
0
248,973
3
L
Chaac
6,799
567
72
6
0
201,054
3
L
Freya
7,392
616
102
9
0
226,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role