Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
SilenceZER
Sol
Level 126
God Stats
3W - 2L
1,492 SR
Queue Stats
54W - 63L
1,508 Elo+
Party 2
Odin
Odin
Szityi
Odin
Level 140
God Stats
10W - 14L
1,444 SR
Queue Stats
462W - 472L
1,479 Elo+
Solo
Team Averages
Level 136
1,479 SR
1,495 Elo+

VS

Team Averages
Level 78
1,661 SR
1,599 Elo+
Baron Samedi
Baron Samedi
Arfactus
Baron Samedi
Level 11
God Stats
1W - 3L
1,843 SR
Queue Stats
2W - 3L
1,673 Elo+
Party 1
Danzaburou
Danzaburou
Narsi91
Danzaburou
Level 107
God Stats
1W - 1L
1,487 SR
Queue Stats
4W - 6L
1,529 Elo+
Party 1
Ne Zha
Ne Zha
ulboss31
Ne Zha
Level 115
God Stats
9W - 3L
1,653 SR
Queue Stats
55W - 46L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 1 / 14
8,872
739
9,321
7,231
2,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
10 / 1 / 8
10,141
845
16,046
9,048
3,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
Szityi
Odin
13
7 / 2 / 7
9,808
817
7,730
12,853
12,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arfactus
Baron Samedi
10
0 / 8 / 1
6,975
581
5,142
11,695
5,117
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Narsi91
Danzaburou
12
2 / 6 / 1
8,041
670
7,397
12,351
4,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
ulboss31
Ne Zha
11
2 / 5 / 2
7,805
650
9,814
14,125
5,116
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
19
Kills
4
4
Deaths
19
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
14
9
L
Baron Samedi
Arfactus
Baron Samedi
0
8
1
0.06
L
Danzaburou
Narsi91
Danzaburou
2
6
1
0.42
W
10
1
8
14
W
Odin
Szityi
Odin
7
2
7
5.25
L
Ne Zha
ulboss31
Ne Zha
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,097
Damage
22,353
29,132
Taken
38,171
17,906
Mitigated
14,738
7,581
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,321
2,859
0
260
7,231
2,239
1,103
968
6,263
0
30,618
L
Baron Samedi
Arfactus
Baron Samedi
5,142
715
119
1,120
11,695
5,117
0
4,144
7,452
14,097
0
L
Danzaburou
Narsi91
Danzaburou
7,397
1,744
0
2,291
12,351
4,505
0
3,778
8,241
0
36,029
W
16,046
4,835
0
5,461
9,048
3,432
1,347
1,010
8,038
37,075
2,388
W
Odin
Szityi
Odin
7,730
1,178
0
1,860
12,853
12,235
141
3,704
9,149
0
27,068
L
Ne Zha
ulboss31
Ne Zha
9,814
3,373
0
2,764
14,125
5,116
0
7,405
6,485
0
21,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,821
Gold Earned
22,821
155
Minions Killed
102
8
Camps Cleared
4
698,491
Distance Traveled
637,458
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,872
739
54
5
1
231,300
3
L
Baron Samedi
6,975
581
24
2
1
188,066
2
L
Danzaburou
8,041
670
61
5
2
229,238
5
W
Sol
10,141
845
58
5
2
222,371
1
W
Odin
9,808
817
43
4
5
244,820
2
L
Ne Zha
7,805
650
17
1
1
220,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role