Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
Dolayaki08
Atlas
Level 87
God Stats
2W - 3L
1,454 SR
Queue Stats
112W - 112L
1,431 Elo+
Party 2
Mercury
Mercury
XI CxM IX
Mercury
Level 78
God Stats
13W - 12L
1,521 SR
Queue Stats
236W - 233L
1,395 Elo+
Party 3
Medusa
Medusa
bille10-r
Medusa
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
porquesi_ypunto0
Sylvanus
Level 79
God Stats
6W - 4L
1,584 SR
Queue Stats
77W - 74L
1,431 Elo+
Party 2
Team Averages
Level 67
1,512 SR
1,451 Elo+

VS

Team Averages
Level 98
1,493 SR
1,455 Elo+
Atlas
Atlas
El_Flexecutioner
Atlas
Level 125
God Stats
1W - 1L
1,269 SR
Queue Stats
405W - 389L
1,470 Elo+
Party 1
Agni
Agni
FeMurBreaker69
Agni
Level 90
God Stats
34W - 25L
1,610 SR
Queue Stats
353W - 350L
1,451 Elo+
Party 1
Medusa
Medusa
Mr-Jurawan
Medusa
Level 103
God Stats
12W - 13L
1,321 SR
Queue Stats
296W - 327L
1,481 Elo+
Solo
Nemesis
Nemesis
ganador_goku3000
Nemesis
Level 124
God Stats
6W - 2L
1,773 SR
Queue Stats
118W - 108L
1,465 Elo+
Party 1
Jormungandr
Jormungandr
lovelyPito24
Jormungandr
Level 49
God Stats
19W - 24L
1,491 SR
Queue Stats
199W - 247L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
3 / 3 / 0
5,319
591
3,754
8,744
3,076
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
9
1 / 2 / 0
5,162
574
5,089
6,638
3,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
XI CxM IX
Mercury
1
0 / 0 / 0
3,216
357
0
0
0
Medusa
bille10-r
Medusa
3
0 / 2 / 0
3,558
395
454
1,775
356
Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 1
4,617
513
2,245
7,963
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 4
5,020
558
2,428
4,193
2,081
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 4
5,355
595
6,655
4,347
1,462
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Mr-Jurawan
Medusa
7
1 / 1 / 2
4,634
515
2,044
3,167
739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
4 / 2 / 3
6,113
679
2,635
6,174
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
lovelyPito24
Jormungandr
8
1 / 1 / 1
4,898
544
2,301
7,025
3,466
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
5
Kills
9
9
Deaths
6
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
3
0
1
L
Atlas
1
2
0
0.5
W
2
0
4
4
W
1
2
4
1.5
W
Medusa
Mr-Jurawan
Medusa
1
1
2
2
L
Mercury
XI CxM IX
Mercury
0
0
0
0
L
Medusa
bille10-r
Medusa
0
2
0
0
W
4
2
3
2.75
W
Jormungandr
lovelyPito24
Jormungandr
1
1
1
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,542
Damage
16,063
25,120
Taken
24,906
10,585
Mitigated
10,311
8,919
Healing
7,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,754
226
0
3,379
8,744
3,076
0
5,529
3,215
26,091
0
L
Atlas
5,089
1,995
0
2,356
6,638
3,844
78
2,301
4,337
20,799
0
W
2,428
1,074
165
705
4,193
2,081
0
1,423
2,770
10,689
0
W
6,655
494
0
1,401
4,347
1,462
0
3,226
1,121
30,631
0
W
Medusa
Mr-Jurawan
Medusa
2,044
847
0
1,299
3,167
739
448
794
2,334
0
17,245
L
Mercury
XI CxM IX
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
bille10-r
Medusa
454
372
0
94
1,775
356
0
789
986
0
3,529
W
2,635
1,420
0
1,161
6,174
2,563
32
1,056
5,082
0
31,723
W
Jormungandr
lovelyPito24
Jormungandr
2,301
959
0
2,923
7,025
3,466
0
3,911
2,511
17,690
0
L
2,245
777
275
2,815
7,963
3,309
0
2,765
5,198
16,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,872
Gold Earned
26,020
132
Minions Killed
196
0
Camps Cleared
0
528,948
Distance Traveled
846,191
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,319
591
50
6
0
168,503
1
L
Atlas
5,162
574
38
4
0
157,199
0
W
Atlas
5,020
558
21
2
0
191,964
0
W
Agni
5,355
595
54
6
0
176,555
1
W
Medusa
4,634
515
28
3
0
105,665
3
L
Mercury
3,216
357
0
0
0
0
0
L
Medusa
3,558
395
11
1
0
50,179
0
W
Nemesis
6,113
679
59
7
0
201,254
1
W
Jormungandr
4,898
544
34
4
0
170,753
0
L
Sylvanus
4,617
513
33
4
0
153,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role