Player Matchup

Ra
Ra
Azuerah
Ra
Level 109
God Stats
1W - 0L
1,855 SR
Queue Stats
69W - 67L
1,594 Elo+
Party 1
Geb
Geb
Dinokingdrago
Geb
Level 64
God Stats
3W - 0L
1,684 SR
Queue Stats
30W - 22L
1,586 Elo+
Party 1
Jing Wei
Jing Wei
Skaarde
Jing Wei
Level 124
God Stats
5W - 1L
1,569 SR
Queue Stats
96W - 98L
1,586 Elo+
Party 1
Team Averages
Level 99
1,703 SR
1,589 Elo+

VS

Team Averages
Level 111
1,570 SR
1,433 Elo+
He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ArolB
Odin
Level 129
God Stats
1W - 1L
1,710 SR
Queue Stats
106W - 108L
1,574 Elo+
Solo
Anhur
Anhur
danicost
Anhur
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
7,562
630
6,925
4,966
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 7
8,186
682
2,992
9,853
8,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Skaarde
Jing Wei
15
8 / 2 / 1
9,449
787
10,798
9,911
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 3 / 5
7,128
594
5,421
5,815
1,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
ArolB
Odin
11
1 / 1 / 5
7,325
610
4,446
10,504
8,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
danicost
Anhur
12
4 / 5 / 2
7,737
645
5,290
10,922
3,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
9
Kills
6
6
Deaths
9
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
5
1.17
L
Odin
ArolB
Odin
1
1
5
3.5
W
1
2
5
1.75
W
0
2
7
1.75
W
Jing Wei
Skaarde
Jing Wei
8
2
1
4.25
L
Anhur
danicost
Anhur
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,715
Damage
15,157
24,730
Taken
27,241
13,348
Mitigated
13,317
6,467
Healing
2,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,421
329
0
877
5,815
1,659
47
2,241
3,574
18,850
0
L
Odin
ArolB
Odin
4,446
1,275
0
375
10,504
8,115
0
4,175
6,329
0
14,678
W
6,925
556
1,042
899
4,966
1,659
418
2,363
2,603
39,932
0
W
2,992
364
0
2,256
9,853
8,231
0
1,826
8,027
6,204
0
W
Jing Wei
Skaarde
Jing Wei
10,798
9,513
0
2,270
9,911
3,458
624
1,543
8,368
0
36,912
L
Anhur
danicost
Anhur
5,290
2,679
0
1,262
10,922
3,543
0
3,747
7,175
0
25,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,197
Gold Earned
22,190
150
Minions Killed
119
8
Camps Cleared
2
661,555
Distance Traveled
590,532
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,128
594
28
2
1
179,572
0
L
Odin
7,325
610
37
3
0
237,527
3
W
Ra
7,562
630
71
6
3
223,408
3
W
Geb
8,186
682
11
1
1
224,263
0
W
Jing Wei
9,449
787
68
6
4
213,884
2
L
Anhur
7,737
645
54
5
1
173,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role