Player Matchup

Ra
Ra
 
Ra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
chadd82
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Party 1
Bakasura
Bakasura
narutover8
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,304 Elo+
Party 1
Team Averages
Level 33
1,500 SR
1,334 Elo+

VS

Team Averages
Level 75
1,646 SR
1,610 Elo+
Neith
Neith
Artquiles
Neith
Level 126
God Stats
29W - 24L
1,577 SR
Queue Stats
428W - 422L
1,558 Elo+
Solo
Achilles
Achilles
NekoAvenger
Achilles
Level 87
God Stats
32W - 12L
1,625 SR
Queue Stats
75W - 71L
1,515 Elo+
Party 2
Sol
Sol
xxSync
Sol
Level 12
God Stats
2W - 0L
1,737 SR
Queue Stats
4W - 0L
1,755 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 6 / 0
6,131
766
6,076
8,237
2,705
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
chadd82
Loki
5
0 / 4 / 1
4,901
613
768
3,194
535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bakasura
narutover8
Bakasura
9
0 / 8 / 2
5,475
684
1,299
12,218
3,816
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Artquiles
Neith
12
11 / 0 / 7
8,240
1,030
9,624
4,810
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
NekoAvenger
Achilles
10
3 / 1 / 11
6,685
836
4,420
8,047
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Sol
xxSync
Sol
11
4 / 1 / 13
7,284
911
6,568
5,285
1,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
18
18
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
6
0
0.33
W
Neith
Artquiles
Neith
11
0
7
14.5
W
Achilles
NekoAvenger
Achilles
3
1
11
8.5
L
Loki
chadd82
Loki
0
4
1
0.13
L
Bakasura
narutover8
Bakasura
0
8
2
0.13
W
Sol
xxSync
Sol
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,143
Damage
20,612
23,649
Taken
18,142
7,056
Mitigated
10,229
2,743
Healing
5,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,076
1,002
185
989
8,237
2,705
0
1,892
6,119
22,273
0
W
Neith
Artquiles
Neith
9,624
2,943
0
1,213
4,810
1,759
1,708
2,413
2,397
0
33,753
W
Achilles
NekoAvenger
Achilles
4,420
946
472
2,195
8,047
6,693
160
1,975
5,877
1,748
7,987
L
Loki
chadd82
Loki
768
255
0
110
3,194
535
0
623
2,571
0
959
L
Bakasura
narutover8
Bakasura
1,299
665
142
1,317
12,218
3,816
0
4,271
7,720
0
4,042
W
Sol
xxSync
Sol
6,568
2,875
0
1,705
5,285
1,777
761
2,010
3,247
18,287
2,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,507
Gold Earned
22,209
54
Minions Killed
95
1
Camps Cleared
6
302,784
Distance Traveled
467,788
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,131
766
41
5
1
128,867
2
W
Neith
8,240
1,030
56
7
1
135,946
0
W
Achilles
6,685
836
8
1
2
163,540
3
L
Loki
4,901
613
0
0
0
23,112
0
L
Bakasura
5,475
684
13
2
0
150,805
1
W
Sol
7,284
911
31
4
3
168,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role