Player Matchup

Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver III
 
Sol
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver II
DeadNindor
Medusa
Silver II
Level 160
God Stats
54W - 34L
1,590 SR
Queue Stats
318W - 354L
1,052 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,530 SR
1,351 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,587 SR
1,378 MMR
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Silver II
XxSmiteIbuRxX
Terra
Silver II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,161 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
javi69
Sun Wukong
Gold III
Level 140
God Stats
1W - 1L
1,762 SR
Queue Stats
28W - 36L
1,474 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 1 / 11
8,383
838
5,601
11,211
10,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
 
Sol
11
3 / 2 / 8
7,797
780
10,453
9,256
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
DeadNindor
Medusa
12
8 / 1 / 5
8,460
846
13,118
8,870
3,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshThothAchillesAthenaGeb

VS

Bans
Morgan Le FayArtioAresOdinChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
0 / 9 / 2
6,427
643
7,694
9,465
3,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
1 / 3 / 2
7,230
723
6,489
11,848
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
javi69
Sun Wukong
11
3 / 2 / 1
7,639
764
9,835
14,087
9,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
4
4
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
11
8.5
W
Sol
 
Sol
3
2
8
3.5
L
Vulcan
 
Vulcan
0
9
2
0.11
W
Medusa
DeadNindor
Medusa
8
1
5
10.5
L
1
3
2
0.67
L
Sun Wukong
javi69
Sun Wukong
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,172
Damage
24,018
29,337
Taken
35,400
17,762
Mitigated
23,061
13,150
Healing
8,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,601
996
1,025
4,935
11,211
10,747
383
6,302
4,667
18,418
0
W
Sol
 
Sol
10,453
5,558
0
4,130
9,256
3,442
1,124
4,501
4,520
25,118
0
L
Vulcan
 
Vulcan
7,694
2,419
0
0
9,465
3,467
0
3,955
5,510
19,792
0
W
Medusa
DeadNindor
Medusa
13,118
6,180
0
3,060
8,870
3,573
1,578
3,698
4,844
0
37,214
L
6,489
559
1,014
2,267
11,848
9,828
0
6,762
5,086
17,471
0
L
Sun Wukong
javi69
Sun Wukong
9,835
1,414
0
4,992
14,087
9,766
0
5,791
8,296
0
25,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,640
Gold Earned
21,296
126
Minions Killed
90
4
Camps Cleared
3
584,990
Distance Traveled
588,519
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,383
838
15
2
1
204,472
5
W
Sol
7,797
780
36
4
1
178,185
2
L
Vulcan
6,427
643
30
3
2
168,377
3
W
Medusa
8,460
846
75
8
2
202,333
4
L
Terra
7,230
723
21
2
0
202,147
4
L
Sun Wukong
7,639
764
39
4
1
217,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role