Player Matchup

Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
KingofShepards
Atlas
Level 123
God Stats
4W - 5L
1,427 SR
Queue Stats
120W - 100L
1,542 Elo+
Solo
King Arthur
King Arthur
VacuumBuzzard22
King Arthur
Level 122
God Stats
2W - 5L
1,457 SR
Queue Stats
53W - 61L
1,537 Elo+
Solo
Camazotz
Camazotz
incupoint
Camazotz
Level 125
God Stats
8W - 7L
1,569 SR
Queue Stats
438W - 414L
1,528 Elo+
Solo
Tyr
Tyr
kanmax654
Tyr
Level 147
God Stats
2W - 2L
1,440 SR
Queue Stats
121W - 125L
1,526 Elo+
Solo
Team Averages
Level 135
1,479 SR
1,526 Elo+

VS

Team Averages
Level 137
1,405 SR
1,521 Elo+
Ah Puch
Ah Puch
Daytona675mBock
Ah Puch
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
NinjAppear
Loki
Level 107
God Stats
39W - 45L
1,417 SR
Queue Stats
62W - 68L
1,428 Elo+
Party 1
Ullr
Ullr
TheSinfulFather
Ullr
Level 144
God Stats
1W - 1L
1,327 SR
Queue Stats
16W - 11L
1,586 Elo+
Solo
Medusa
Medusa
miguel5254
Medusa
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 89L
1,557 Elo+
Solo
Bacchus
Bacchus
psychorem
Bacchus
Level 129
God Stats
0W - 4L
1,283 SR
Queue Stats
526W - 560L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 2 / 14
9,511
951
9,583
7,686
6,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 2 / 11
9,487
949
5,375
6,476
5,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
VacuumBuzzard22
King Arthur
17
10 / 0 / 4
11,559
1,156
9,830
12,421
7,729
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Camazotz
incupoint
Camazotz
16
4 / 1 / 9
10,014
1,001
10,403
11,038
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 1 / 13
9,628
963
7,793
10,940
11,677
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

280

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 4
8,633
863
8,105
7,053
2,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 6 / 2
9,135
914
7,616
12,442
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 2 / 6
9,287
929
9,425
9,004
4,293
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
miguel5254
Medusa
15
2 / 5 / 3
9,021
902
7,055
9,561
3,397
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
psychorem
Bacchus
15
2 / 1 / 3
8,969
897
8,962
8,519
10,057
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
24
17
Kills
6
6
Deaths
17
51
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
14
4
L
0
3
4
0.67
W
0
2
11
2.75
L
2
6
2
0.5
L
0
2
6
1.5
W
King Arthur
VacuumBuzzard22
King Arthur
10
0
4
12
W
Camazotz
incupoint
Camazotz
4
1
9
8.5
W
2
1
13
8.5
L
Medusa
miguel5254
Medusa
2
5
3
0.7
L
Bacchus
psychorem
Bacchus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,984
Damage
41,163
48,561
Taken
46,579
40,765
Mitigated
25,798
17,520
Healing
607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,583
274
6,072
3,081
7,686
6,874
0
3,438
4,248
25,791
0
L
8,105
267
0
178
7,053
2,954
0
2,170
4,795
29,056
0
W
5,375
2,382
724
727
6,476
5,965
0
2,800
3,676
17,507
0
L
7,616
1,758
0
221
12,442
5,097
0
5,483
6,576
0
23,095
L
9,425
3,154
0
26
9,004
4,293
0
3,326
5,599
0
33,513
W
King Arthur
VacuumBuzzard22
King Arthur
9,830
2,020
0
2,907
12,421
7,729
0
2,757
7,999
79
33,233
W
Camazotz
incupoint
Camazotz
10,403
1,085
0
3,328
11,038
8,520
0
3,734
7,304
6,832
17,582
W
7,793
431
0
681
10,940
11,677
0
4,338
6,602
668
13,933
L
Medusa
miguel5254
Medusa
7,055
3,220
0
182
9,561
3,397
0
3,738
4,634
0
18,365
L
Bacchus
psychorem
Bacchus
8,962
250
0
0
8,519
10,057
0
3,402
4,710
13,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,199
Gold Earned
45,045
190
Minions Killed
174
5
Camps Cleared
5
1,052,400
Distance Traveled
898,974
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,511
951
46
5
0
201,096
0
L
Ah Puch
8,633
863
51
5
1
139,739
0
W
Atlas
9,487
949
33
3
2
171,663
0
L
Loki
9,135
914
18
2
3
206,178
1
L
Ullr
9,287
929
63
6
0
185,494
0
W
King Arthur
11,559
1,156
61
6
2
228,349
0
W
Camazotz
10,014
1,001
38
4
0
221,076
2
W
Tyr
9,628
963
12
1
1
230,216
0
L
Medusa
9,021
902
26
3
0
128,770
0
L
Bacchus
8,969
897
16
2
1
238,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role