Player Matchup

Atlas
Atlas
HeemMclovin
Atlas
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,415 Elo+
Solo
Ne Zha
Ne Zha
NightmareHood842
Ne Zha
Level 69
God Stats
6W - 10L
1,500 SR
Queue Stats
337W - 308L
1,430 Elo+
Solo
Chiron
Chiron
Punk_Esponja
Chiron
Level 119
God Stats
36W - 36L
1,475 SR
Queue Stats
505W - 568L
1,368 Elo+
Solo
Nu Wa
Nu Wa
fallko1964
Nu Wa
Level 49
God Stats
3W - 6L
1,284 SR
Queue Stats
187W - 217L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
rhythm_bold941
Gilgamesh
Level 86
God Stats
21W - 15L
1,555 SR
Queue Stats
165W - 172L
1,419 Elo+
Solo
Team Averages
Level 88
1,463 SR
1,401 Elo+

VS

Team Averages
Level 53
1,483 SR
1,361 Elo+
Jing Wei
Jing Wei
ARC_gustavo
Jing Wei
Level 55
God Stats
0W - 2L
1,562 SR
Queue Stats
280W - 308L
1,380 Elo+
Solo
Susano
Susano
EETADIK NW
Susano
Level 58
God Stats
1W - 3L
1,383 SR
Queue Stats
143W - 163L
1,470 Elo+
Solo
Nike
Nike
Pvt bucky8301
Nike
Level 28
God Stats
39W - 36L
1,532 SR
Queue Stats
87W - 96L
1,338 Elo+
Party 1
Nu Wa
Nu Wa
Slayed1337
Nu Wa
Level 68
God Stats
5W - 8L
1,400 SR
Queue Stats
209W - 232L
1,338 Elo+
Party 1
Athena
Athena
juanquisg2001
Athena
Level 57
God Stats
4W - 3L
1,535 SR
Queue Stats
117W - 177L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
8,235
515
5,467
11,742
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
4 / 3 / 4
8,430
527
7,963
11,528
3,785
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
12
3 / 0 / 4
7,766
485
9,790
9,099
3,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
14
2 / 2 / 2
8,398
525
4,956
6,241
2,056
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
rhythm_bold941
Gilgamesh
15
5 / 0 / 1
9,366
585
6,336
14,643
9,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ARC_gustavo
Jing Wei
9
0 / 4 / 1
5,780
361
3,794
8,131
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
EETADIK NW
Susano
11
0 / 3 / 1
6,476
405
4,320
12,331
4,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
0 / 4 / 1
7,033
440
3,684
8,467
5,706
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Nu Wa
13
4 / 2 / 0
7,761
485
12,547
7,697
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 0
6,596
412
5,697
14,365
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
5
5
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ARC_gustavo
Jing Wei
0
4
1
0.13
L
Susano
EETADIK NW
Susano
0
3
1
0.17
W
2
0
6
5
W
4
3
4
2
W
Chiron
3
0
4
5
L
0
4
1
0.13
L
Nu Wa
4
2
0
2
W
Nu Wa
2
2
2
1.5
L
1
3
0
0.33
W
Gilgamesh
rhythm_bold941
Gilgamesh
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,512
Damage
30,042
53,253
Taken
50,991
27,861
Mitigated
24,185
19,766
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ARC_gustavo
Jing Wei
3,794
3,273
0
1,230
8,131
2,403
0
2,036
6,095
0
23,719
L
Susano
EETADIK NW
Susano
4,320
972
0
4,326
12,331
4,109
0
2,249
10,082
0
40,057
W
5,467
2,070
0
3,602
11,742
9,682
0
4,133
7,501
25,500
0
W
7,963
3,296
0
3,972
11,528
3,785
106
2,650
8,754
0
56,058
W
Chiron
9,790
3,830
1,031
4,948
9,099
3,031
1,000
3,401
5,604
0
45,612
L
3,684
975
0
1,250
8,467
5,706
282
649
7,818
0
37,353
L
Nu Wa
12,547
2,250
0
1,669
7,697
2,364
0
3,305
4,392
49,067
0
W
Nu Wa
4,956
1,187
35
978
6,241
2,056
2,302
3,738
2,193
60,779
0
L
5,697
1,377
0
1,207
14,365
9,603
0
2,913
11,452
24,783
0
W
Gilgamesh
rhythm_bold941
Gilgamesh
6,336
1,371
0
5,200
14,643
9,307
705
3,460
10,957
4,278
52,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,195
Gold Earned
33,646
429
Minions Killed
309
0
Camps Cleared
0
1,331,796
Distance Traveled
1,364,002
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,780
361
47
3
0
214,499
1
L
Susano
6,476
405
58
4
0
322,197
3
W
Atlas
8,235
515
30
2
0
255,889
5
W
Ne Zha
8,430
527
85
5
0
318,457
0
W
Chiron
7,766
485
86
5
0
248,638
0
L
Nike
7,033
440
90
6
0
241,338
1
L
Nu Wa
7,761
485
83
5
0
293,270
0
W
Nu Wa
8,398
525
115
7
0
265,749
1
L
Athena
6,596
412
31
2
0
292,698
0
W
Gilgamesh
9,366
585
113
7
0
243,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role