Player Matchup

Medusa
Medusa
Guidebook92
Medusa
Level 150
God Stats
3W - 2L
1,744 SR
Queue Stats
112W - 112L
1,592 Elo+
Party 1
Da Ji
Da Ji
ImZombiePenguin
Da Ji
Level 160
God Stats
3W - 3L
1,726 SR
Queue Stats
169W - 169L
1,583 Elo+
Party 1
Ra
Ra
JoanM999
Ra
Level 119
God Stats
6W - 2L
1,788 SR
Queue Stats
121W - 115L
1,642 Elo+
Party 2
Atlas
Atlas
Sadrandur
Atlas
Level 155
God Stats
0W - 1L
1,793 SR
Queue Stats
47W - 39L
1,658 Elo+
Party 1
Chang'e
Chang'e
heloo1
Chang'e
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 137L
1,632 Elo+
Party 2
Team Averages
Level 147
1,710 SR
1,621 Elo+

VS

Team Averages
Level 128
1,572 SR
1,614 Elo+
King Arthur
King Arthur
 
King Arthur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Fianzo
Bastet
Level 156
God Stats
7W - 6L
1,573 SR
Queue Stats
217W - 173L
1,628 Elo+
Party 4
Chang'e
Chang'e
MrHobitius
Chang'e
Level 88
God Stats
3W - 0L
1,749 SR
Queue Stats
98W - 62L
1,625 Elo+
Party 3
Zhong Kui
Zhong Kui
Muas
Zhong Kui
Level 159
God Stats
3W - 3L
1,458 SR
Queue Stats
348W - 250L
1,692 Elo+
Party 4
Hou Yi
Hou Yi
skaffels1
Hou Yi
Level 97
God Stats
2W - 0L
1,580 SR
Queue Stats
98W - 62L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
2 / 5 / 10
11,208
509
9,747
17,144
7,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 7 / 4
12,026
547
12,842
19,750
12,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 6 / 5
11,385
518
10,993
13,788
6,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Sadrandur
Atlas
13
3 / 6 / 9
10,605
482
9,704
24,275
34,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
heloo1
Chang'e
18
2 / 8 / 3
11,600
527
11,381
20,442
12,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
9 / 4 / 16
11,916
542
14,982
22,552
25,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
Fianzo
Bastet
19
7 / 5 / 8
12,126
551
15,041
21,837
8,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MrHobitius
Chang'e
18
5 / 6 / 10
11,941
543
18,310
16,141
5,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Muas
Zhong Kui
20
4 / 1 / 10
13,120
596
11,539
15,511
15,803
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hou Yi
skaffels1
Hou Yi
19
7 / 4 / 7
12,690
577
14,182
14,275
5,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
83
20
Kills
32
32
Deaths
20
31
Assists
51
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
9
4
16
4.25
W
Bastet
Fianzo
Bastet
7
5
8
2.2
L
Medusa
2
5
10
1.4
L
9
7
4
1.57
L
4
6
5
1.08
W
Chang'e
MrHobitius
Chang'e
5
6
10
1.67
W
Zhong Kui
Muas
Zhong Kui
4
1
10
9
L
Atlas
Sadrandur
Atlas
3
6
9
1.25
L
Chang'e
heloo1
Chang'e
2
8
3
0.44
W
Hou Yi
skaffels1
Hou Yi
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,667
Damage
74,054
95,399
Taken
90,316
73,835
Mitigated
61,367
25,532
Healing
39,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,982
1,707
1,278
5,993
22,552
25,380
21
9,505
12,864
0
33,712
W
Bastet
Fianzo
Bastet
15,041
3,569
0
9,185
21,837
8,701
0
6,615
15,131
0
95,918
L
Medusa
9,747
3,525
0
4,764
17,144
7,544
1,886
3,534
13,303
0
89,607
L
12,842
2,862
0
5,694
19,750
12,782
0
5,056
14,265
0
74,281
L
10,993
840
2,040
3,351
13,788
6,469
0
4,826
8,453
77,619
0
W
Chang'e
MrHobitius
Chang'e
18,310
1,026
4,881
6,899
16,141
5,848
1,020
8,136
7,960
83,788
0
W
Zhong Kui
Muas
Zhong Kui
11,539
1,844
0
8,747
15,511
15,803
7
6,912
7,814
96,971
0
L
Atlas
Sadrandur
Atlas
9,704
4,100
0
1,420
24,275
34,727
0
6,028
17,406
19,094
0
L
Chang'e
heloo1
Chang'e
11,381
826
249
8,014
20,442
12,313
527
9,581
10,551
73,052
0
W
Hou Yi
skaffels1
Hou Yi
14,182
7,404
0
2,893
14,275
5,635
3,036
3,051
11,224
0
89,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,824
Gold Earned
61,793
569
Minions Killed
592
0
Camps Cleared
0
2,004,211
Distance Traveled
2,116,220
33
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,916
542
31
1
0
449,904
3
W
Bastet
12,126
551
131
6
0
432,099
5
L
Medusa
11,208
509
136
6
0
412,710
2
L
Da Ji
12,026
547
105
5
0
416,771
9
L
Ra
11,385
518
145
7
0
434,861
13
W
Chang'e
11,941
543
116
5
0
415,655
1
W
Zhong Kui
13,120
596
175
8
0
412,534
5
L
Atlas
10,605
482
25
1
0
381,792
5
L
Chang'e
11,600
527
158
7
0
358,077
4
W
Hou Yi
12,690
577
139
6
0
406,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role