Player Matchup

Cerberus
Cerberus
RemyRare
Cerberus
Level 18
God Stats
1W - 4L
1,590 SR
Queue Stats
48W - 75L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
SickDoktor
Danzaburou
Level 128
God Stats
11W - 16L
1,468 SR
Queue Stats
747W - 754L
1,511 Elo+
Party 1
Set
Set
VenericDiseases
Set
Level 24
God Stats
0W - 1L
1,222 SR
Queue Stats
2W - 7L
1,272 Elo+
Party 3
Hera
Hera
Weirtor
Hera
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,272 Elo+
Party 3
Hel
Hel
theshamans
Hel
Level 23
God Stats
0W - 1L
1,295 SR
Queue Stats
1W - 6L
1,272 Elo+
Party 3
Team Averages
Level 42
1,415 SR
1,356 Elo+

VS

Team Averages
Level 69
1,462 SR
1,455 Elo+
Ares
Ares
MaylaAmore87
Ares
Level 126
God Stats
8W - 7L
1,479 SR
Queue Stats
342W - 406L
1,443 Elo+
Party 2
Nox
Nox
NoGooDi
Nox
Level 29
God Stats
3W - 7L
1,300 SR
Queue Stats
132W - 167L
1,365 Elo+
Solo
Nemesis
Nemesis
chillexter
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,344 Elo+
Solo
Neith
Neith
jon12004
Neith
Level 157
God Stats
15W - 13L
1,532 SR
Queue Stats
714W - 773L
1,455 Elo+
Party 2
Hel
Hel
pabculerocky73
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RemyRare
Cerberus
15
2 / 5 / 5
8,280
637
7,380
21,323
20,503
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
SickDoktor
Danzaburou
17
2 / 3 / 6
9,495
730
17,372
13,383
6,228
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 8 / 4
8,405
647
10,253
15,364
16,345
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hera
Weirtor
Hera
14
1 / 9 / 6
7,980
614
8,372
13,304
5,085
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 6 / 6
7,313
563
5,400
13,631
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 20
9,173
706
5,501
13,094
15,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nox
19
7 / 0 / 21
10,885
837
10,438
5,146
2,706
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
chillexter
Nemesis
15
3 / 2 / 19
9,222
709
9,596
14,760
8,377
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
jon12004
Neith
18
12 / 3 / 17
11,370
875
26,171
14,204
7,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 1 / 19
11,140
857
16,905
15,381
9,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
127
8
Kills
31
31
Deaths
8
27
Assists
96
Player
Kills
Deaths
Assists
KDA
W
2
2
20
6
W
Nox
7
0
21
17.5
L
Cerberus
RemyRare
Cerberus
2
5
5
0.9
L
Danzaburou
SickDoktor
Danzaburou
2
3
6
1.67
L
3
8
4
0.63
L
Hera
Weirtor
Hera
1
9
6
0.44
W
Nemesis
chillexter
Nemesis
3
2
19
6.25
W
Neith
jon12004
Neith
12
3
17
6.83
W
7
1
19
16.5
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,777
Damage
68,611
77,005
Taken
62,585
53,032
Mitigated
44,726
28,410
Healing
35,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,501
129
204
683
13,094
15,960
0
4,231
8,863
12,003
0
W
Nox
10,438
635
643
642
5,146
2,706
235
1,857
3,289
23,142
0
L
Cerberus
RemyRare
Cerberus
7,380
625
427
6,400
21,323
20,503
0
6,809
14,514
14,367
0
L
Danzaburou
SickDoktor
Danzaburou
17,372
4,406
698
5,188
13,383
6,228
0
6,981
6,402
0
45,234
L
10,253
3,204
959
1,741
15,364
16,345
0
8,112
7,252
176
14,441
L
Hera
Weirtor
Hera
8,372
2,930
902
1,070
13,304
5,085
101
5,273
8,031
17,393
0
W
Nemesis
chillexter
Nemesis
9,596
2,775
1,120
1,916
14,760
8,377
1,325
5,355
9,405
0
16,874
W
Neith
jon12004
Neith
26,171
10,564
852
3,474
14,204
7,910
1,979
5,302
8,902
0
49,150
W
16,905
1,416
15,684
10,537
15,381
9,773
1,251
4,577
10,804
40,169
0
L
5,400
494
5,918
5,107
13,631
4,871
33
5,669
7,962
11,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,473
Gold Earned
51,790
116
Minions Killed
143
0
Camps Cleared
0
993,429
Distance Traveled
1,274,497
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,173
706
5
0
0
217,277
2
W
Nox
10,885
837
31
2
0
275,701
1
L
Cerberus
8,280
637
12
1
0
218,728
0
L
Danzaburou
9,495
730
59
5
0
214,241
1
L
Set
8,405
647
11
1
0
211,553
0
L
Hera
7,980
614
24
2
0
173,518
0
W
Nemesis
9,222
709
13
1
0
272,726
0
W
Neith
11,370
875
41
3
0
220,392
0
W
Hel
11,140
857
53
4
0
288,401
1
L
Hel
7,313
563
10
1
0
175,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role