Player Matchup

Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BRUMOTTE
Neith
Level 87
God Stats
14W - 19L
1,407 SR
Queue Stats
237W - 235L
1,373 Elo+
Party 1
Danzaburou
Danzaburou
ManaxTiberius
Danzaburou
Level 37
God Stats
13W - 13L
1,429 SR
Queue Stats
78W - 103L
1,328 Elo+
Solo
Kali
Kali
Szymeek72
Kali
Level 36
God Stats
16W - 8L
1,660 SR
Queue Stats
141W - 152L
1,367 Elo+
Solo
Team Averages
Level 63
1,499 SR
1,414 Elo+

VS

Team Averages
Level 47
1,415 SR
1,365 Elo+
Athena
Athena
DiMeHLrz78
Athena
Level 56
God Stats
10W - 9L
1,482 SR
Queue Stats
181W - 215L
1,351 Elo+
Party 3
Scylla
Scylla
InfiniteGameZYT
Scylla
Level 46
God Stats
5W - 1L
1,660 SR
Queue Stats
142W - 150L
1,422 Elo+
Solo
Izanami
Izanami
akimshot
Izanami
Level 19
God Stats
2W - 7L
1,041 SR
Queue Stats
43W - 75L
1,239 Elo+
Party 3
Cliodhna
Cliodhna
nasadeth1980
Cliodhna
Level 65
God Stats
6W - 3L
1,426 SR
Queue Stats
123W - 128L
1,403 Elo+
Party 2
King Arthur
King Arthur
sLk_ZuLe
King Arthur
Level 47
God Stats
6W - 6L
1,465 SR
Queue Stats
145W - 158L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
2 / 0 / 0
3,889
778
1,272
2,707
1,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
 
Atlas
2
0 / 1 / 1
2,698
540
595
2,016
576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
BRUMOTTE
Neith
4
0 / 2 / 0
2,888
578
1,003
2,189
404
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ManaxTiberius
Danzaburou
5
0 / 0 / 0
2,971
594
1,009
1,414
347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
4
1 / 2 / 0
3,172
634
1,528
2,904
917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DiMeHLrz78
Athena
5
2 / 0 / 2
4,039
808
1,567
2,744
1,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
1 / 0 / 0
3,451
690
1,305
1,424
326
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
akimshot
Izanami
5
2 / 1 / 1
3,667
733
1,496
1,582
317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
nasadeth1980
Cliodhna
5
0 / 0 / 1
3,382
676
471
2,299
495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
sLk_ZuLe
King Arthur
5
0 / 2 / 0
3,285
657
1,520
3,164
1,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
5
5
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
0
2
L
Atlas
 
Atlas
0
1
1
0.5
L
Neith
BRUMOTTE
Neith
0
2
0
0
W
Athena
DiMeHLrz78
Athena
2
0
2
3
W
1
0
0
1
L
Danzaburou
ManaxTiberius
Danzaburou
0
0
0
0
L
Kali
1
2
0
0.5
W
Izanami
akimshot
Izanami
2
1
1
2.5
W
Cliodhna
nasadeth1980
Cliodhna
0
0
1
0.5
W
King Arthur
sLk_ZuLe
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,407
Damage
6,359
11,230
Taken
11,213
3,253
Mitigated
3,538
2,129
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,272
660
0
581
2,707
1,009
0
0
2,392
0
13,160
L
Atlas
 
Atlas
595
402
15
235
2,016
576
0
442
1,574
1,866
0
L
Neith
BRUMOTTE
Neith
1,003
657
0
150
2,189
404
0
761
1,428
0
7,049
W
Athena
DiMeHLrz78
Athena
1,567
723
0
1,465
2,744
1,173
88
518
2,226
6,230
0
W
1,305
120
157
908
1,424
326
780
0
1,424
11,718
0
L
Danzaburou
ManaxTiberius
Danzaburou
1,009
294
0
115
1,414
347
0
652
762
0
8,025
L
Kali
1,528
806
0
1,033
2,904
917
0
1,017
1,887
0
9,439
W
Izanami
akimshot
Izanami
1,496
1,469
0
210
1,582
317
197
77
1,505
0
12,616
W
Cliodhna
nasadeth1980
Cliodhna
471
104
0
1,146
2,299
495
0
0
2,299
0
12,907
W
King Arthur
sLk_ZuLe
King Arthur
1,520
188
0
1,169
3,164
1,227
0
0
3,164
0
9,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,618
Gold Earned
17,824
91
Minions Killed
117
0
Camps Cleared
0
408,269
Distance Traveled
503,479
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,889
778
37
7
0
98,556
0
L
Atlas
2,698
540
4
1
0
44,599
0
L
Neith
2,888
578
14
3
0
89,502
0
W
Athena
4,039
808
9
2
0
103,431
2
W
Scylla
3,451
690
23
5
0
84,405
3
L
Danzaburou
2,971
594
15
3
0
78,669
0
L
Kali
3,172
634
21
4
0
96,943
0
W
Izanami
3,667
733
27
5
0
86,747
0
W
Cliodhna
3,382
676
33
7
0
115,822
1
W
King Arthur
3,285
657
25
5
0
113,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role