Player Matchup

Mercury
Mercury
AemoMexican
Mercury
Level 116
God Stats
2W - 1L
1,675 SR
Queue Stats
176W - 231L
1,506 Elo+
Party 1
Apollo
Apollo
Hidin
Apollo
Level 155
God Stats
51W - 55L
1,521 SR
Queue Stats
601W - 626L
1,500 Elo+
Solo
Vulcan
Vulcan
Luná
Vulcan
Level 32
God Stats
2W - 2L
1,801 SR
Queue Stats
87W - 18L
1,867 Elo+
Solo
Nu Wa
Nu Wa
Storkman07
Nu Wa
Level 81
God Stats
36W - 22L
1,584 SR
Queue Stats
58W - 44L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
XXMr42wentyXX
Gilgamesh
Level 100
God Stats
94W - 100L
1,516 SR
Queue Stats
120W - 157L
1,488 Elo+
Party 1
Team Averages
Level 97
1,619 SR
1,576 Elo+

VS

Team Averages
Level 79
1,722 SR
1,675 Elo+
Achilles
Achilles
Adramelic
Achilles
Level 88
God Stats
5W - 1L
1,889 SR
Queue Stats
106W - 114L
1,477 Elo+
Solo
Susano
Susano
Her Damian
Susano
Level 17
God Stats
9W - 0L
1,963 SR
Queue Stats
76W - 5L
1,960 Elo+
Party 2
Hel
Hel
Mahidevran
Hel
Level 160
God Stats
11W - 1L
1,878 SR
Queue Stats
578W - 57L
1,889 Elo+
Party 2
Eset
Eset
Satanao
Eset
Level 63
God Stats
7W - 11L
1,380 SR
Queue Stats
491W - 557L
1,470 Elo+
Solo
Atlas
Atlas
猎手LES
Atlas
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 192L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AemoMexican
Mercury
16
0 / 8 / 2
9,907
826
6,038
15,576
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Hidin
Apollo
16
0 / 9 / 1
9,724
810
10,347
25,693
7,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Luná
Vulcan
17
2 / 4 / 1
11,582
965
30,156
19,601
7,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
17
1 / 9 / 2
11,307
942
18,517
19,040
5,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
XXMr42wentyXX
Gilgamesh
17
0 / 5 / 2
10,808
901
9,087
19,698
14,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Adramelic
Achilles
19
2 / 0 / 20
11,904
992
18,670
20,002
29,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Susano
Her Damian
Susano
20
25 / 2 / 5
15,638
1,303
44,363
19,603
10,899
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
6 / 0 / 17
12,241
1,020
17,839
15,895
9,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
Satanao
Eset
19
1 / 1 / 14
11,266
939
5,217
11,255
4,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
猎手LES
Atlas
19
1 / 0 / 21
12,515
1,043
9,016
18,801
29,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
112
3
Kills
35
35
Deaths
3
8
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Achilles
Adramelic
Achilles
2
0
20
12
L
Mercury
AemoMexican
Mercury
0
8
2
0.13
W
Susano
Her Damian
Susano
25
2
5
13.75
L
Apollo
Hidin
Apollo
0
9
1
0.06
L
Vulcan
Luná
Vulcan
2
4
1
0.63
W
6
0
17
14.5
W
Eset
Satanao
Eset
1
1
14
8
L
Nu Wa
1
9
2
0.22
L
Gilgamesh
XXMr42wentyXX
Gilgamesh
0
5
2
0.2
W
Atlas
猎手LES
Atlas
1
0
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,145
Damage
95,105
99,608
Taken
85,556
39,687
Mitigated
84,374
7,320
Healing
38,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Adramelic
Achilles
18,670
3,636
0
2,795
20,002
29,598
0
9,809
9,773
0
47,954
L
Mercury
AemoMexican
Mercury
6,038
1,436
0
178
15,576
4,547
0
4,977
10,389
0
11,352
W
Susano
Her Damian
Susano
44,363
12,702
0
140
19,603
10,899
0
10,219
9,384
0
69,682
L
Apollo
Hidin
Apollo
10,347
6,848
0
41
25,693
7,764
0
8,498
16,853
0
19,739
L
Vulcan
Luná
Vulcan
30,156
5,453
137
2,566
19,601
7,275
0
4,367
14,992
61,306
0
W
17,839
619
16,625
11,290
15,895
9,606
0
9,799
6,096
54,960
0
W
Eset
Satanao
Eset
5,217
924
5,041
1,583
11,255
4,847
0
9,506
1,749
28,042
0
L
Nu Wa
18,517
5,015
408
1,157
19,040
5,223
0
5,334
13,477
61,059
0
L
Gilgamesh
XXMr42wentyXX
Gilgamesh
9,087
1,943
1,346
1,487
19,698
14,878
0
8,896
10,175
942
16,421
W
Atlas
猎手LES
Atlas
9,016
1,871
0
1,473
18,801
29,424
0
9,996
8,805
23,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,328
Gold Earned
63,564
215
Minions Killed
297
5
Camps Cleared
11
1,107,976
Distance Traveled
1,335,532
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,904
992
67
6
0
275,168
0
L
Mercury
9,907
826
14
1
0
192,359
0
W
Susano
15,638
1,303
61
5
7
264,437
2
L
Apollo
9,724
810
20
2
0
221,357
0
L
Vulcan
11,582
965
79
7
1
285,187
2
W
Hel
12,241
1,020
89
7
3
278,375
2
W
Eset
11,266
939
50
4
1
235,496
0
L
Nu Wa
11,307
942
89
7
1
212,405
0
L
Gilgamesh
10,808
901
13
1
3
196,668
1
W
Atlas
12,515
1,043
30
3
0
282,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role