Player Matchup

Baron Samedi
Baron Samedi
BrokenChanto
Baron Samedi
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,379 Elo+
Party 1
Heimdallr
Heimdallr
EMIKILL112077
Heimdallr
Level 18
God Stats
1W - 0L
1,297 SR
Queue Stats
2W - 6L
1,146 Elo+
Party 1
Nemesis
Nemesis
HerosOdyssey
Nemesis
Level 99
God Stats
12W - 18L
1,381 SR
Queue Stats
263W - 298L
1,406 Elo+
Solo
Cthulhu
Cthulhu
RingSting010
Cthulhu
Level 69
God Stats
149W - 148L
1,493 SR
Queue Stats
204W - 202L
1,411 Elo+
Solo
Nike
Nike
smokesallday_420
Nike
Level 128
God Stats
8W - 9L
1,535 SR
Queue Stats
243W - 236L
1,426 Elo+
Solo
Team Averages
Level 72
1,441 SR
1,354 Elo+

VS

Team Averages
Level 109
1,432 SR
1,332 Elo+
Neith
Neith
CathedralCarp33
Neith
Level 131
God Stats
7W - 5L
1,641 SR
Queue Stats
395W - 405L
1,348 Elo+
Solo
Set
Set
Harry_Balsacc
Set
Level 48
God Stats
10W - 9L
1,554 SR
Queue Stats
64W - 86L
1,338 Elo+
Solo
Fenrir
Fenrir
Red42Tango
Fenrir
Level 89
God Stats
6W - 8L
1,185 SR
Queue Stats
30W - 45L
1,180 Elo+
Solo
Atlas
Atlas
YungWukong
Atlas
Level 159
God Stats
3W - 5L
1,354 SR
Queue Stats
209W - 220L
1,392 Elo+
Solo
Sol
Sol
sinsixx25
Sol
Level 120
God Stats
33W - 36L
1,426 SR
Queue Stats
227W - 235L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrokenChanto
Baron Samedi
10
5 / 0 / 1
6,143
614
3,076
3,881
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
EMIKILL112077
Heimdallr
8
1 / 3 / 1
5,319
532
1,583
5,653
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
HerosOdyssey
Nemesis
11
6 / 1 / 2
6,628
663
2,920
5,884
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
RingSting010
Cthulhu
7
0 / 2 / 3
5,278
528
2,861
6,336
3,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 1 / 1
6,114
611
4,568
6,059
3,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 1
6,136
614
5,763
7,017
2,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 0
5,119
512
1,604
6,226
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Red42Tango
Fenrir
5
0 / 6 / 1
4,044
404
263
5,192
2,074
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
8
1 / 2 / 0
4,816
482
2,757
5,903
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 1 / 0
5,047
505
1,488
2,994
828
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
15
Kills
7
7
Deaths
15
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BrokenChanto
Baron Samedi
5
0
1
5.5
L
5
3
1
1.83
W
Heimdallr
EMIKILL112077
Heimdallr
1
3
1
0.5
L
1
3
0
0.33
W
Nemesis
HerosOdyssey
Nemesis
6
1
2
7
L
Fenrir
Red42Tango
Fenrir
0
6
1
0.08
W
Cthulhu
RingSting010
Cthulhu
0
2
3
0.75
L
Atlas
1
2
0
0.5
L
0
1
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,008
Damage
11,875
27,813
Taken
27,332
11,846
Mitigated
9,134
9,529
Healing
7,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BrokenChanto
Baron Samedi
3,076
291
0
1,650
3,881
1,398
0
666
3,215
23,962
0
L
5,763
2,488
0
2,103
7,017
2,086
85
3,470
3,507
0
30,747
W
Heimdallr
EMIKILL112077
Heimdallr
1,583
1,094
0
867
5,653
1,580
882
0
5,653
0
20,371
L
1,604
890
0
2,268
6,226
1,643
0
922
5,173
0
22,614
W
Nemesis
HerosOdyssey
Nemesis
2,920
1,316
0
2,490
5,884
2,293
0
953
4,881
0
34,908
L
Fenrir
Red42Tango
Fenrir
263
137
0
194
5,192
2,074
0
944
4,114
0
9,048
W
Cthulhu
RingSting010
Cthulhu
2,861
547
1,071
1,602
6,336
3,452
0
0
6,336
16,163
0
L
Atlas
2,757
671
0
2,049
5,903
2,503
0
771
4,759
13,923
0
L
1,488
510
0
1,350
2,994
828
734
577
2,309
25,926
0
W
4,568
310
0
1,849
6,059
3,123
26
2,182
3,483
5,539
24,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
25,162
244
Minions Killed
219
0
Camps Cleared
0
944,472
Distance Traveled
821,159
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,143
614
54
5
0
192,116
2
L
Neith
6,136
614
61
6
0
160,169
0
W
Heimdallr
5,319
532
47
5
0
162,536
3
L
Set
5,119
512
56
6
0
197,583
0
W
Nemesis
6,628
663
66
7
0
212,799
2
L
Fenrir
4,044
404
23
2
0
167,138
0
W
Cthulhu
5,278
528
21
2
0
175,257
2
L
Atlas
4,816
482
31
3
0
155,547
2
L
Sol
5,047
505
48
5
0
140,722
1
W
Nike
6,114
611
56
6
0
201,764
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role