Player Matchup

Danzaburou
Danzaburou
DeathCough
Danzaburou
Level 89
God Stats
27W - 31L
1,573 SR
Queue Stats
91W - 90L
1,522 Elo+
Solo
Achilles
Achilles
Demise999
Achilles
Level 64
God Stats
6W - 9L
1,462 SR
Queue Stats
249W - 269L
1,446 Elo+
Solo
Atlas
Atlas
OmegaWeapon44
Atlas
Level 103
God Stats
7W - 1L
1,786 SR
Queue Stats
246W - 236L
1,489 Elo+
Party 2
Tyr
Tyr
RadDadDaKangBoio
Tyr
Level 42
God Stats
16W - 9L
1,671 SR
Queue Stats
197W - 188L
1,514 Elo+
Party 2
Merlin
Merlin
Wheati3s
Merlin
Level 88
God Stats
1W - 3L
1,576 SR
Queue Stats
126W - 111L
1,561 Elo+
Solo
Team Averages
Level 77
1,614 SR
1,506 Elo+

VS

Team Averages
Level 84
1,505 SR
1,495 Elo+
Chaac
Chaac
CapnBigbutt
Chaac
Level 104
God Stats
8W - 7L
1,530 SR
Queue Stats
165W - 127L
1,663 Elo+
Party 1
Anhur
Anhur
ErlangerShlong
Anhur
Level 118
God Stats
11W - 17L
1,168 SR
Queue Stats
79W - 66L
1,487 Elo+
Party 1
Ao Kuang
Ao Kuang
FrigidCaptain
Ao Kuang
Level 62
God Stats
5W - 4L
1,496 SR
Queue Stats
137W - 153L
1,422 Elo+
Solo
Hades
Hades
JheremyPro152007
Hades
Level 48
God Stats
5W - 1L
1,719 SR
Queue Stats
179W - 184L
1,441 Elo+
Solo
Cthulhu
Cthulhu
TheSheeterRat
Cthulhu
Level 89
God Stats
14W - 5L
1,613 SR
Queue Stats
263W - 289L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeathCough
Danzaburou
11
1 / 8 / 0
7,685
452
6,136
13,158
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Demise999
Achilles
14
2 / 8 / 3
8,385
493
7,947
15,683
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 2
8,135
479
7,649
15,661
7,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 4 / 1
9,829
578
9,222
13,479
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Wheati3s
Merlin
15
1 / 5 / 2
8,584
505
9,916
10,486
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 8
9,515
560
13,603
16,617
12,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
13 / 2 / 3
10,593
623
17,527
11,077
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
FrigidCaptain
Ao Kuang
16
4 / 2 / 4
9,861
580
6,035
13,279
4,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 1
9,491
558
4,611
10,793
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
15
1 / 0 / 11
9,892
582
5,271
14,886
13,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
10
Kills
30
30
Deaths
10
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
L
Danzaburou
DeathCough
Danzaburou
1
8
0
0.13
L
Achilles
Demise999
Achilles
2
8
3
0.44
W
13
2
3
7.25
W
Ao Kuang
FrigidCaptain
Ao Kuang
4
2
4
3
W
5
4
1
1.38
L
1
5
2
0.4
L
5
4
1
1.38
W
Cthulhu
1
0
11
6.5
L
Merlin
Wheati3s
Merlin
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,870
Damage
47,047
68,467
Taken
66,652
26,563
Mitigated
41,289
17,384
Healing
29,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,603
2,971
0
7,698
16,617
12,340
1,436
8,205
8,412
0
49,565
L
Danzaburou
DeathCough
Danzaburou
6,136
2,006
0
1,554
13,158
1,923
0
821
12,203
0
45,503
L
Achilles
Demise999
Achilles
7,947
2,770
0
3,660
15,683
5,395
0
5,532
10,052
0
48,562
W
17,527
8,741
0
3,946
11,077
4,423
3,112
2,633
8,304
0
74,097
W
Ao Kuang
FrigidCaptain
Ao Kuang
6,035
2,105
0
7,127
13,279
4,863
1,080
1,080
12,168
58,567
0
W
4,611
589
85
2,631
10,793
5,810
1,061
514
9,718
41,486
0
L
7,649
2,099
1,906
4,470
15,661
7,371
0
4,595
10,780
19,288
0
L
9,222
871
0
4,272
13,479
8,711
0
3,159
10,143
1,545
50,173
W
Cthulhu
5,271
782
516
7,006
14,886
13,853
644
5,983
8,860
43,925
0
L
Merlin
Wheati3s
Merlin
9,916
832
0
1,522
10,486
3,163
0
1,968
8,168
62,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,618
Gold Earned
49,352
421
Minions Killed
475
0
Camps Cleared
0
1,546,041
Distance Traveled
1,555,001
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,515
560
95
6
0
328,314
1
L
Danzaburou
7,685
452
81
5
0
270,475
0
L
Achilles
8,385
493
77
5
0
306,397
2
W
Anhur
10,593
623
112
7
0
286,722
0
W
Ao Kuang
9,861
580
109
6
0
329,298
10
W
Hades
9,491
558
86
5
0
279,103
0
L
Atlas
8,135
479
21
1
0
333,194
4
L
Tyr
9,829
578
120
7
0
333,851
6
W
Cthulhu
9,892
582
73
4
0
331,564
1
L
Merlin
8,584
505
122
7
0
302,124
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role