Player Matchup

Cliodhna
Cliodhna
BoomstickXVI
Cliodhna
Level 126
God Stats
4W - 4L
1,614 SR
Queue Stats
329W - 333L
1,529 Elo+
Party 3
Charybdis
Charybdis
DBZ Whis24
Charybdis
Level 141
God Stats
6W - 6L
1,550 SR
Queue Stats
294W - 303L
1,530 Elo+
Party 3
Freya
Freya
GimmeYoYams
Freya
Level 155
God Stats
1W - 2L
1,486 SR
Queue Stats
509W - 458L
1,595 Elo+
Party 3
Ymir
Ymir
SanguineCactus9
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,531 Elo+
Party 3
Zhong Kui
Zhong Kui
cvquil
Zhong Kui
Level 123
God Stats
4W - 0L
1,891 SR
Queue Stats
95W - 88L
1,553 Elo+
Party 3
Team Averages
Level 115
1,608 SR
1,548 Elo+

VS

Team Averages
Level 53
1,610 SR
1,499 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
BuySouls
Kali
Level 110
God Stats
1W - 3L
1,567 SR
Queue Stats
306W - 279L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
Flamenate111
Cthulhu
Level 28
God Stats
27W - 18L
1,723 SR
Queue Stats
39W - 32L
1,566 Elo+
Party 1
Danzaburou
Danzaburou
KaylaKills
Danzaburou
Level 61
God Stats
21W - 11L
1,624 SR
Queue Stats
157W - 148L
1,528 Elo+
Party 1
Vamana
Vamana
xG4D40-GU3RR31R0
Vamana
Level 21
God Stats
9W - 8L
1,638 SR
Queue Stats
25W - 32L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BoomstickXVI
Cliodhna
13
6 / 1 / 5
7,960
612
10,905
8,022
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
DBZ Whis24
Charybdis
11
3 / 2 / 3
6,882
529
6,907
7,398
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 1
7,830
602
2,880
6,755
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 6
6,839
526
3,554
5,129
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
cvquil
Zhong Kui
13
5 / 1 / 1
7,624
586
7,024
11,419
7,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 5 / 0
5,523
425
4,787
7,326
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
13
2 / 1 / 1
7,252
558
4,827
9,558
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Flamenate111
Cthulhu
9
2 / 3 / 1
5,900
454
4,870
9,086
6,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
KaylaKills
Danzaburou
9
0 / 5 / 3
5,604
431
4,612
8,661
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
6,083
468
2,665
10,084
7,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
4
5
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
5
0
0
W
Cliodhna
BoomstickXVI
Cliodhna
6
1
5
8.5
L
Kali
2
1
1
2.5
W
Charybdis
DBZ Whis24
Charybdis
3
2
3
2.25
L
Cthulhu
Flamenate111
Cthulhu
2
3
1
0.83
W
2
1
1
2.5
L
Danzaburou
KaylaKills
Danzaburou
0
5
3
0.3
W
1
0
6
4
W
Zhong Kui
cvquil
Zhong Kui
5
1
1
5.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,270
Damage
21,761
38,723
Taken
44,715
19,598
Mitigated
21,274
16,193
Healing
15,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,787
426
83
1,862
7,326
2,554
0
2,493
4,833
24,606
0
W
Cliodhna
BoomstickXVI
Cliodhna
10,905
1,206
0
816
8,022
2,709
0
1,617
6,358
0
52,996
L
Kali
4,827
1,766
0
5,549
9,558
3,098
0
2,382
7,176
0
37,018
W
Charybdis
DBZ Whis24
Charybdis
6,907
4,631
0
3,356
7,398
1,636
0
1,692
5,706
0
45,916
L
Cthulhu
Flamenate111
Cthulhu
4,870
451
0
2,379
9,086
6,267
0
3,337
5,749
16,962
0
W
2,880
1,064
0
3,423
6,755
4,817
368
0
6,755
34,052
7,620
L
Danzaburou
KaylaKills
Danzaburou
4,612
1,712
0
1,820
8,661
1,956
0
2,366
6,295
0
26,685
W
3,554
1,220
0
1,994
5,129
3,168
0
1,547
3,582
16,704
0
W
Zhong Kui
cvquil
Zhong Kui
7,024
669
0
6,604
11,419
7,268
934
4,395
6,665
44,736
0
L
2,665
893
0
4,245
10,084
7,399
0
2,449
7,635
0
29,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,135
Gold Earned
30,362
385
Minions Killed
278
0
Camps Cleared
0
1,252,198
Distance Traveled
1,191,642
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,523
425
51
4
0
190,949
1
W
Cliodhna
7,960
612
83
6
0
298,422
1
L
Kali
7,252
558
82
6
0
276,282
3
W
Charybdis
6,882
529
99
8
0
219,975
1
L
Cthulhu
5,900
454
21
2
0
258,826
0
W
Freya
7,830
602
97
7
0
247,774
3
L
Danzaburou
5,604
431
47
4
0
235,012
2
W
Ymir
6,839
526
25
2
0
252,189
0
W
Zhong Kui
7,624
586
81
6
0
233,838
1
L
Vamana
6,083
468
77
6
0
230,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role