Player Matchup

Thanatos
Thanatos
RampageSux1
Thanatos
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,440 Elo+
Party 2
Hel
Hel
Trollsabes1
Hel
Level 124
God Stats
3W - 3L
1,435 SR
Queue Stats
121W - 76L
1,603 Elo+
Party 2
Atlas
Atlas
upbeat_ravefish
Atlas
Level 89
God Stats
6W - 1L
1,919 SR
Queue Stats
92W - 80L
1,523 Elo+
Party 2
Team Averages
Level 77
1,618 SR
1,522 Elo+

VS

Team Averages
Level 71
1,399 SR
1,296 Elo+
Yemoja
Yemoja
CenderDemon
Yemoja
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,528 Elo+
Party 1
Medusa
Medusa
Napalm Nizy
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,207 Elo+
Party 1
Kukulkan
Kukulkan
RENEGADExXxXx13
Kukulkan
Level 66
God Stats
7W - 21L
1,197 SR
Queue Stats
16W - 28L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
RampageSux1
Thanatos
13
11 / 3 / 5
9,237
840
11,775
10,664
4,931
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
4 / 0 / 11
8,324
757
7,497
5,767
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 13
8,555
778
4,772
8,465
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
2 / 4 / 1
7,596
691
7,216
7,827
6,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
10
0 / 8 / 2
6,585
599
2,159
11,254
4,319
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
9
1 / 5 / 0
6,842
622
3,162
8,162
2,121
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
3
3
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
4
1
0.63
L
Medusa
0
8
2
0.13
L
Kukulkan
1
5
0
0.2
W
Thanatos
RampageSux1
Thanatos
11
3
5
4.5
W
4
0
11
9.5
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,044
Damage
12,537
24,896
Taken
27,243
16,091
Mitigated
12,740
16,590
Healing
1,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
7,216
544
239
780
7,827
6,300
0
3,467
4,126
16,852
0
L
Medusa
2,159
969
0
0
11,254
4,319
81
4,724
6,242
0
8,867
L
Kukulkan
3,162
484
0
134
8,162
2,121
36
3,530
4,430
13,063
0
W
Thanatos
RampageSux1
Thanatos
11,775
4,110
0
6,778
10,664
4,931
0
4,253
6,411
0
25,790
W
7,497
609
4,401
4,494
5,767
2,236
452
2,670
3,097
27,760
0
W
4,772
1,590
0
917
8,465
8,924
0
3,906
4,559
20,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,116
Gold Earned
21,023
121
Minions Killed
68
10
Camps Cleared
0
680,317
Distance Traveled
513,255
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,596
691
22
2
0
189,996
0
L
Medusa
6,585
599
13
1
0
174,750
0
L
Kukulkan
6,842
622
33
3
0
148,509
1
W
Thanatos
9,237
840
25
2
4
209,446
2
W
Hel
8,324
757
53
5
3
244,108
3
W
Atlas
8,555
778
43
4
3
226,763
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role