Player Matchup

Zhong Kui
Zhong Kui
AngelJuicee
Zhong Kui
Level 87
God Stats
4W - 5L
1,540 SR
Queue Stats
32W - 20L
1,616 Elo+
Party 1
Atlas
Atlas
JustFakies
Atlas
Level 128
God Stats
0W - 2L
1,319 SR
Queue Stats
47W - 34L
1,575 Elo+
Party 1
Skadi
Skadi
tobioreos
Skadi
Level 29
God Stats
0W - 1L
1,267 SR
Queue Stats
5W - 7L
1,487 Elo+
Party 1
Team Averages
Level 81
1,375 SR
1,559 Elo+

VS

Team Averages
Level 63
1,644 SR
1,556 Elo+
Tsukuyomi
Tsukuyomi
K1ngVib3z
Tsukuyomi
Level 62
God Stats
34W - 19L
1,631 SR
Queue Stats
375W - 396L
1,529 Elo+
Solo
Geb
Geb
ReapinHeretic
Geb
Level 108
God Stats
7W - 1L
1,551 SR
Queue Stats
110W - 77L
1,560 Elo+
Party 2
Zeus
Zeus
Whiskey Only
Zeus
Level 20
God Stats
8W - 1L
1,750 SR
Queue Stats
94W - 64L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AngelJuicee
Zhong Kui
10
1 / 6 / 3
7,544
629
4,820
12,052
6,970
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
13
2 / 7 / 6
8,666
722
5,850
14,265
12,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
tobioreos
Skadi
12
3 / 8 / 1
8,900
742
5,355
10,173
3,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
K1ngVib3z
Tsukuyomi
14
11 / 3 / 7
10,063
839
15,014
14,568
7,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 2 / 15
9,026
752
5,185
14,277
14,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
7 / 3 / 8
9,749
812
12,231
7,647
3,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
6
Kills
21
21
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AngelJuicee
Zhong Kui
1
6
3
0.42
L
Atlas
2
7
6
0.71
W
Tsukuyomi
K1ngVib3z
Tsukuyomi
11
3
7
4.83
W
3
2
15
5.25
W
7
3
8
3.67
L
Skadi
tobioreos
Skadi
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,025
Damage
32,430
36,490
Taken
36,492
22,950
Mitigated
25,948
4,456
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AngelJuicee
Zhong Kui
4,820
43
61
2,612
12,052
6,970
312
5,452
5,891
18,342
0
L
Atlas
5,850
1,429
0
1,105
14,265
12,652
0
6,127
7,235
17,812
0
W
Tsukuyomi
K1ngVib3z
Tsukuyomi
15,014
3,939
298
5,304
14,568
7,907
904
3,918
10,508
0
35,052
W
5,185
521
0
908
14,277
14,402
293
3,548
10,393
12,610
0
W
12,231
2,093
108
2,740
7,647
3,639
1,434
3,012
4,427
44,953
0
L
Skadi
tobioreos
Skadi
5,355
2,187
343
335
10,173
3,328
822
5,512
4,358
0
17,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,110
Gold Earned
28,838
90
Minions Killed
144
3
Camps Cleared
9
553,856
Distance Traveled
678,264
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,544
629
35
3
3
171,590
2
L
Atlas
8,666
722
19
2
0
187,178
2
W
Tsukuyomi
10,063
839
48
4
2
243,974
6
W
Geb
9,026
752
24
2
0
230,087
2
W
Zeus
9,749
812
72
6
7
204,203
0
L
Skadi
8,900
742
36
3
0
195,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role