Player Matchup

Anubis
Anubis
Arcticwolfyy
Anubis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,162 Elo+
Solo
Cthulhu
Cthulhu
BrokenChanto
Cthulhu
Level 46
God Stats
0W - 5L
1,054 SR
Queue Stats
18W - 18L
1,410 Elo+
Party 3
Apollo
Apollo
EMIKILL112077
Apollo
Level 18
God Stats
0W - 1L
1,535 SR
Queue Stats
2W - 6L
1,222 Elo+
Party 3
Janus
Janus
Lic MilleR
Janus
Level 128
God Stats
11W - 13L
1,495 SR
Queue Stats
300W - 330L
1,415 Elo+
Party 4
Loki
Loki
Marcus Solis
Loki
Level 66
God Stats
7W - 6L
1,800 SR
Queue Stats
191W - 222L
1,401 Elo+
Party 4
Team Averages
Level 72
1,477 SR
1,322 Elo+

VS

Team Averages
Level 71
1,407 SR
1,400 Elo+
Xing Tian
Xing Tian
D1RTYB1RD69
Xing Tian
Level 101
God Stats
6W - 8L
1,385 SR
Queue Stats
300W - 304L
1,416 Elo+
Solo
Heimdallr
Heimdallr
PM Fibulg
Heimdallr
Level 77
God Stats
1W - 1L
1,515 SR
Queue Stats
75W - 82L
1,371 Elo+
Party 1
Chronos
Chronos
PM Fuury
Chronos
Level 69
God Stats
20W - 12L
1,528 SR
Queue Stats
83W - 107L
1,455 Elo+
Party 1
Sun Wukong
Sun Wukong
PercNowitzki500
Sun Wukong
Level 60
God Stats
12W - 32L
1,289 SR
Queue Stats
127W - 188L
1,352 Elo+
Party 2
Thor
Thor
Slim Jimmii
Thor
Level 48
God Stats
4W - 9L
1,317 SR
Queue Stats
151W - 165L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 3 / 0
7,535
538
6,785
5,797
2,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
BrokenChanto
Cthulhu
11
2 / 0 / 2
6,590
471
8,747
13,530
6,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 5 / 2
5,580
399
3,607
9,391
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
4
0 / 2 / 0
4,701
336
748
2,420
525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 1 / 1
5,487
392
1,241
3,066
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
D1RTYB1RD69
Xing Tian
9
0 / 1 / 2
6,368
455
3,006
11,013
7,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
PM Fibulg
Heimdallr
11
1 / 3 / 0
6,741
482
10,593
8,019
2,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
PM Fuury
Chronos
13
5 / 1 / 0
8,175
584
6,724
6,971
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
PercNowitzki500
Sun Wukong
13
1 / 1 / 1
7,609
544
1,526
9,383
5,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 1 / 2
9,030
645
3,248
8,264
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
11
11
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
3
0
0.67
L
Cthulhu
BrokenChanto
Cthulhu
2
0
2
3
W
Xing Tian
D1RTYB1RD69
Xing Tian
0
1
2
1
L
1
5
2
0.4
L
Janus
0
2
0
0
L
2
1
1
2.5
W
Heimdallr
PM Fibulg
Heimdallr
1
3
0
0.33
W
Chronos
PM Fuury
Chronos
5
1
0
5
W
Sun Wukong
PercNowitzki500
Sun Wukong
1
1
1
1.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,128
Damage
25,097
34,204
Taken
43,650
12,706
Mitigated
20,669
9,176
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,785
573
0
1,396
5,797
2,657
0
1,433
4,093
44,355
0
L
Cthulhu
BrokenChanto
Cthulhu
8,747
743
254
5,424
13,530
6,500
0
3,925
9,605
29,703
0
W
Xing Tian
D1RTYB1RD69
Xing Tian
3,006
334
282
2,842
11,013
7,190
120
3,568
7,445
14,395
0
L
3,607
2,436
0
794
9,391
2,362
0
3,365
6,023
0
20,432
L
Janus
748
36
0
230
2,420
525
248
783
1,637
8,625
0
L
1,241
418
0
1,078
3,066
662
0
224
2,842
0
13,993
W
Heimdallr
PM Fibulg
Heimdallr
10,593
5,755
134
825
8,019
2,644
637
4,192
3,827
0
47,898
W
Chronos
PM Fuury
Chronos
6,724
3,512
42
1,814
6,971
2,058
3,058
2,782
4,125
50,486
0
W
Sun Wukong
PercNowitzki500
Sun Wukong
1,526
53
0
2,614
9,383
5,864
575
4,246
5,137
0
42,365
W
3,248
857
0
5,614
8,264
2,913
0
1,376
6,836
0
63,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,893
Gold Earned
37,923
208
Minions Killed
394
0
Camps Cleared
0
1,125,814
Distance Traveled
1,340,751
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,535
538
82
6
0
236,243
1
L
Cthulhu
6,590
471
28
2
0
283,710
4
W
Xing Tian
6,368
455
20
1
0
258,033
3
L
Apollo
5,580
399
40
3
0
300,627
2
L
Janus
4,701
336
17
1
0
137,620
0
L
Loki
5,487
392
41
3
0
167,614
1
W
Heimdallr
6,741
482
73
5
0
253,447
1
W
Chronos
8,175
584
94
7
0
262,222
0
W
Sun Wukong
7,609
544
87
6
0
245,537
0
W
Thor
9,030
645
120
9
0
321,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role