Player Matchup

Chaac
Chaac
CxZEROxGRAVITY
Chaac
Level 29
God Stats
27W - 26L
1,461 SR
Queue Stats
99W - 103L
1,330 Elo+
Party 3
Kuzenbo
Kuzenbo
KERS726
Kuzenbo
Level 88
God Stats
6W - 2L
1,728 SR
Queue Stats
200W - 190L
1,508 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KGNO_PR
Morgan Le Fay
Level 48
God Stats
30W - 32L
1,485 SR
Queue Stats
185W - 194L
1,486 Elo+
Party 1
Bastet
Bastet
StrongerL
Bastet
Level 65
God Stats
13W - 8L
1,772 SR
Queue Stats
308W - 279L
1,515 Elo+
Party 1
Rama
Rama
papidulce88
Rama
Level 89
God Stats
4W - 5L
1,496 SR
Queue Stats
132W - 144L
1,445 Elo+
Party 3
Team Averages
Level 64
1,589 SR
1,457 Elo+

VS

Team Averages
Level 64
1,508 SR
1,478 Elo+
Thor
Thor
BiglongJohnSean
Thor
Level 147
God Stats
6W - 3L
1,436 SR
Queue Stats
93W - 93L
1,521 Elo+
Party 2
Neith
Neith
ErTonzo
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
IRON DEMON4766
Anubis
Level 22
God Stats
5W - 4L
1,523 SR
Queue Stats
15W - 16L
1,430 Elo+
Party 2
Olorun
Olorun
Sedakoch
Olorun
Level 43
God Stats
3W - 3L
1,535 SR
Queue Stats
74W - 70L
1,420 Elo+
Solo
Sylvanus
Sylvanus
stupidhippy96
Sylvanus
Level 104
God Stats
6W - 9L
1,547 SR
Queue Stats
275W - 245L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 3
12,185
580
7,588
12,634
8,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
KERS726
Kuzenbo
16
6 / 1 / 16
11,673
556
9,225
16,559
22,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
KGNO_PR
Morgan Le Fay
17
4 / 3 / 7
11,642
554
10,391
10,115
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
StrongerL
Bastet
20
20 / 0 / 11
14,010
667
27,333
17,181
6,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 2 / 11
12,615
601
12,163
11,881
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 2
9,473
451
5,193
17,059
6,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
ErTonzo
Neith
9
1 / 12 / 2
6,819
325
5,233
13,834
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
3 / 6 / 0
9,505
453
4,110
14,723
5,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Olorun
Sedakoch
Olorun
13
3 / 6 / 2
8,915
425
5,979
10,534
4,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
stupidhippy96
Sylvanus
12
2 / 9 / 4
8,267
394
10,699
25,752
30,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
21
40
Kills
11
11
Deaths
41
48
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
W
4
5
3
1.1
L
Neith
ErTonzo
Neith
1
12
2
0.17
L
3
6
0
0.5
W
Kuzenbo
KERS726
Kuzenbo
6
1
16
14
W
Morgan Le Fay
KGNO_PR
Morgan Le Fay
4
3
7
2.5
L
Olorun
Sedakoch
Olorun
3
6
2
0.67
W
Bastet
StrongerL
Bastet
20
0
11
25.5
W
6
2
11
5.75
L
Sylvanus
stupidhippy96
Sylvanus
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,700
Damage
31,214
68,370
Taken
81,902
46,910
Mitigated
51,432
29,111
Healing
16,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,193
1,016
0
3,553
17,059
6,443
0
4,342
12,565
0
62,243
W
7,588
1,865
0
3,149
12,634
8,359
4,485
5,477
7,157
0
64,339
L
Neith
ErTonzo
Neith
5,233
2,445
0
232
13,834
4,819
0
2,954
10,828
0
18,721
L
4,110
115
0
2,716
14,723
5,493
1,143
1,844
12,831
47,244
0
W
Kuzenbo
KERS726
Kuzenbo
9,225
4,009
451
6,880
16,559
22,327
531
5,096
11,463
26,719
0
W
Morgan Le Fay
KGNO_PR
Morgan Le Fay
10,391
1,034
0
2,717
10,115
4,102
437
4,566
5,549
65,563
0
L
Olorun
Sedakoch
Olorun
5,979
2,261
313
2,254
10,534
4,397
0
2,219
8,141
36,847
0
W
Bastet
StrongerL
Bastet
27,333
8,278
0
11,909
17,181
6,838
1,022
4,955
12,226
0
111,019
W
12,163
8,213
0
4,005
11,881
5,284
6,756
3,989
7,892
0
98,190
L
Sylvanus
stupidhippy96
Sylvanus
10,699
3,052
1,327
6,208
25,752
30,280
30
7,665
17,921
32,125
9,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,125
Gold Earned
42,979
563
Minions Killed
393
0
Camps Cleared
0
2,060,438
Distance Traveled
1,599,840
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,473
451
125
6
0
349,841
5
W
Chaac
12,185
580
103
5
0
394,722
4
L
Neith
6,819
325
33
2
0
294,948
0
L
Anubis
9,505
453
93
4
0
297,210
3
W
Kuzenbo
11,673
556
27
1
0
410,476
3
W
Morgan Le Fay
11,642
554
116
6
0
391,586
3
L
Olorun
8,915
425
75
4
0
339,098
4
W
Bastet
14,010
667
148
7
0
492,868
2
W
Rama
12,615
601
169
8
0
370,786
4
L
Sylvanus
8,267
394
67
3
0
318,743
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role